Media Summary: All right and yeah i'm going to copy paste this for now before in the frame i'm going to call it frame ... rendering by not accessing maps every frame hey hello how are you i continue playing with Particles that can be interacted with mouse. Written in Rust with the `egui-
Ep 2 Macroquad Game Engine - Detailed Analysis & Overview
All right and yeah i'm going to copy paste this for now before in the frame i'm going to call it frame ... rendering by not accessing maps every frame hey hello how are you i continue playing with Particles that can be interacted with mouse. Written in Rust with the `egui- too many issues with core map parser, hard stop on development. List of things done. (36 commits) 1. Geometry Generation * Sphere (Octahedron Subdivision) - made vertex and index unique as ...