Media Summary: I wanted to share a new experiment I have been working on: massive interpBlendShape is a custom Maya deformer, similar in purpose to Maya's built-in blendShape deformer, but GitHub link to VertexModSurfaceShaders UnityPackage:Â ...
Editit Gpu Vertex Deformation Using - Detailed Analysis & Overview
I wanted to share a new experiment I have been working on: massive interpBlendShape is a custom Maya deformer, similar in purpose to Maya's built-in blendShape deformer, but GitHub link to VertexModSurfaceShaders UnityPackage: ... This is a test scene showcasing a shockwave impact shader "Water Caustics Effect for URP" (Unity 3D Asset) This asset adds caustics effects which is essential for realistic underwater ... Alexandre Kaspar, Bailin Deng 2013 Symposium on