Media Summary: Dynamic quad tree with 1000 moving objects In this follow on video, I modify our Static gamedev Detecting collisions can be done by going through each object for each object, but ...
Dynamic Quad Tree With Moving - Detailed Analysis & Overview
Dynamic quad tree with 1000 moving objects In this follow on video, I modify our Static gamedev Detecting collisions can be done by going through each object for each object, but ... well it worked but string pulling still need to optimize the result path. Dynamic Quad tree with 1000 objects of varying sizes Link to the working code: A version of Dan Shiffman's
In this multi-part coding challenge, I implement a A 2D boid/flocking simulation with 1000 boids on a 1800 x 1800 grid. Neighbors are found using a