Media Summary: Following on my lastest video, I now implemented Implementation of reflections using parallax corrected prefiltered cube maps in OpenGL. See the related blog post for more ... This is a followup to my video on variable
Dynamic Cubemap Roughness - Detailed Analysis & Overview
Following on my lastest video, I now implemented Implementation of reflections using parallax corrected prefiltered cube maps in OpenGL. See the related blog post for more ... This is a followup to my video on variable My student's small product! I'm very proud of him! Reflection test using cubemaps. I will be applying this method to create wet streets in a cyberpunk city. This was created in, and is ... Code: In this paper we propose a method for robust dense RGB-D SLAM in
In this demo I show cube mapping, reflection and refraction. I also show how noise can be use for a cool effect. This is an implementation of pseudo ray-tracing using