Media Summary: Not much to "see" really, more than as a proof that the functionality is there now. Plus I added a walking dromedary and an excerpt ... This sunday vvvv godfather ((user:vux)) will teach us how to create My first DX App in the form of a space ship fighting game. Implements the DirectXToolKit. Thought i'd play with colour blending as ...

Dx11 Plugin Quick Extended 2d - Detailed Analysis & Overview

Not much to "see" really, more than as a proof that the functionality is there now. Plus I added a walking dromedary and an excerpt ... This sunday vvvv godfather ((user:vux)) will teach us how to create My first DX App in the form of a space ship fighting game. Implements the DirectXToolKit. Thought i'd play with colour blending as ... KGCA Game Academy 35th kim_isaak(김이삭) Updated with reflections, all sprites loaded dynamically, a few actions, DirectInput, XInput. Shadows oncoming. 2D Game Particle tool using IMGUI in DirectX11

2D Game Prefab tool using IMGUI in DirectX11

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DX11 Plugin: Quick extended 2D demonstration
DX11 2D framework testing
vveekend vvorkshops 12: DX11 Plugins
C++ & DirectX 11 (DirectXTK) - 2D sprite animation (walk & idle & jump)
DirectX11 Demonstration: 2D Shoot 'Em Up
DX11 2D Game Portfolio -  First Voyger
2D Running game with DirectX11
[DirectX11] 2D Figter project
2D Game Particle tool using IMGUI in DirectX11
Quick shader interfaces demo for vvvv dx11
2D Game Prefab tool using IMGUI in DirectX11
GW2 DX11 Quick Try Out!
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DX11 Plugin: Quick extended 2D demonstration

DX11 Plugin: Quick extended 2D demonstration

Not much to "see" really, more than as a proof that the functionality is there now. Plus I added a walking dromedary and an excerpt ...

DX11 2D framework testing

DX11 2D framework testing

Over the holidays I've been learning

vveekend vvorkshops 12: DX11 Plugins

vveekend vvorkshops 12: DX11 Plugins

This sunday vvvv godfather ((user:vux)) will teach us how to create

C++ & DirectX 11 (DirectXTK) - 2D sprite animation (walk & idle & jump)

C++ & DirectX 11 (DirectXTK) - 2D sprite animation (walk & idle & jump)

2D

DirectX11 Demonstration: 2D Shoot 'Em Up

DirectX11 Demonstration: 2D Shoot 'Em Up

My first DX App in the form of a space ship fighting game. Implements the DirectXToolKit. Thought i'd play with colour blending as ...

DX11 2D Game Portfolio -  First Voyger

DX11 2D Game Portfolio - First Voyger

KGCA Game Academy 35th kim_isaak(김이삭)

2D Running game with DirectX11

2D Running game with DirectX11

It's my first

[DirectX11] 2D Figter project

[DirectX11] 2D Figter project

Updated with reflections, all sprites loaded dynamically, a few actions, DirectInput, XInput. Shadows oncoming.

2D Game Particle tool using IMGUI in DirectX11

2D Game Particle tool using IMGUI in DirectX11

2D Game Particle tool using IMGUI in DirectX11

Quick shader interfaces demo for vvvv dx11

Quick shader interfaces demo for vvvv dx11

For this discussion https://discourse.vvvv.org/t/

2D Game Prefab tool using IMGUI in DirectX11

2D Game Prefab tool using IMGUI in DirectX11

2D Game Prefab tool using IMGUI in DirectX11

GW2 DX11 Quick Try Out!

GW2 DX11 Quick Try Out!

Testing the new

DirectX 11 Pixel Shader 2D Neon Lights (C++ and HLSL)

DirectX 11 Pixel Shader 2D Neon Lights (C++ and HLSL)

I was inspired by Staniks' OpenGL GLSL