Media Summary: This week I focused on turning the prototype into something that actually feels like a game. I added a full Hello, This is the 3rd log I've made for this game so far. There are a couple new features, as well as many changes to old features. In this video, I'll share the story of how I made a grid

Drops Damage Inventory Done Devlog - Detailed Analysis & Overview

This week I focused on turning the prototype into something that actually feels like a game. I added a full Hello, This is the 3rd log I've made for this game so far. There are a couple new features, as well as many changes to old features. In this video, I'll share the story of how I made a grid Hey, I'm Baran! In this episode, I'm not just bringing new features — I'm also introducing a brand new section: Hello, This is the 4th development log I've made for this game. This update contains a lot visually, as well as some important ... In this video I continue working on my 2D pixel art survival game. This time I created the

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Drops, Damage, Inventory - Done (Devlog #4)
Sanguis Deorum: Action RPG Dev Log 9 - Inventory, Chests, and Dealing and Taking Damage
Unnamed Game Devlog #3- Inventory fixes, friction system, player damage, and new potions
Inventory Devlog
Making a Grid Inventory in My Game : Devlog
PRIMITIVE DEVLOG #2 (Animal Drops) (Inventory!)
NoCheckout Devlog #12 – I added real NPC damage, item sharing & NEW Devlog Inbox Section
Unnamed Game Devlog #4- Collisions, dropping Items, big laser, new "Module" Item type
Making an Inventory for my Indie Game || Keeper Devlog
Adding items splitting for my Inventory Devlog 3
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Drops, Damage, Inventory - Done (Devlog #4)

Drops, Damage, Inventory - Done (Devlog #4)

This week I focused on turning the prototype into something that actually feels like a game. I added a full

Sanguis Deorum: Action RPG Dev Log 9 - Inventory, Chests, and Dealing and Taking Damage

Sanguis Deorum: Action RPG Dev Log 9 - Inventory, Chests, and Dealing and Taking Damage

The 9th

Unnamed Game Devlog #3- Inventory fixes, friction system, player damage, and new potions

Unnamed Game Devlog #3- Inventory fixes, friction system, player damage, and new potions

Hello, This is the 3rd log I've made for this game so far. There are a couple new features, as well as many changes to old features.

Inventory Devlog

Inventory Devlog

Devlog

Making a Grid Inventory in My Game : Devlog

Making a Grid Inventory in My Game : Devlog

In this video, I'll share the story of how I made a grid

PRIMITIVE DEVLOG #2 (Animal Drops) (Inventory!)

PRIMITIVE DEVLOG #2 (Animal Drops) (Inventory!)

roblox #robloxstudio #animals #

NoCheckout Devlog #12 – I added real NPC damage, item sharing & NEW Devlog Inbox Section

NoCheckout Devlog #12 – I added real NPC damage, item sharing & NEW Devlog Inbox Section

Hey, I'm Baran! In this episode, I'm not just bringing new features — I'm also introducing a brand new section:

Unnamed Game Devlog #4- Collisions, dropping Items, big laser, new "Module" Item type

Unnamed Game Devlog #4- Collisions, dropping Items, big laser, new "Module" Item type

Hello, This is the 4th development log I've made for this game. This update contains a lot visually, as well as some important ...

Making an Inventory for my Indie Game || Keeper Devlog

Making an Inventory for my Indie Game || Keeper Devlog

In this video I continue working on my 2D pixel art survival game. This time I created the

Adding items splitting for my Inventory Devlog 3

Adding items splitting for my Inventory Devlog 3

Fab link: https://www.fab.com/listings/ad3efb75-5205-4722-9ea4-8783495fa600.