Media Summary: Quick work-in-progess from the weekend. Scene uses a single diffuse and normal texture. Plan to release the source files once ... Here it goes again, this time with pickups, colored lights, different lighting in general and some more mid-ground buildings ... This wip water shader uses a 2d vector field (flow
Dm Pipeworks 54 Udk Map - Detailed Analysis & Overview
Quick work-in-progess from the weekend. Scene uses a single diffuse and normal texture. Plan to release the source files once ... Here it goes again, this time with pickups, colored lights, different lighting in general and some more mid-ground buildings ... This wip water shader uses a 2d vector field (flow This is a small package of a few meshes I like to use for quickly blocking out