Media Summary: Currently I am working on improving the lighting So, I am almost done with the lighting update. But while I was working on that I figured out how to incredibly optimize chunks. Made many improvements and started developing the finalized API to work with the

Divine Voxel Engine Normal Map - Detailed Analysis & Overview

Currently I am working on improving the lighting So, I am almost done with the lighting update. But while I was working on that I figured out how to incredibly optimize chunks. Made many improvements and started developing the finalized API to work with the

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Divine Voxel Engine - Normal Map Test 1
Divine Voxel Engine - RGB Lighting + Normal Maps + Specular
Per-voxel normals makes the world look so much better! - voxel game development
Divine Voxel Engine - Parallel Processing Chunks - Vastly Improved Load Time
[Custom Voxel Engine] Using normal of meshes for voxel path tracing
Divine Voxel Engine - 14k+ Light Update Optimization - 10x Faster!
Divine Voxel Engine - 1000% Better Player Controls
Divine Voxel Engine - Smooth Lighting
Divine Voxel Engine - Huge 100k Square Meter Area - 32 Meter High Chunks
Divine Voxel Engine - Update 1-11-2022 - JavaScript Voxel Engine
Divine Voxel Engine - Added Entities For Voxels
Divine Voxel Engine - Level Of Detail - LOD - Test 1
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Divine Voxel Engine - Normal Map Test 1

Divine Voxel Engine - Normal Map Test 1

This is my first test for

Divine Voxel Engine - RGB Lighting + Normal Maps + Specular

Divine Voxel Engine - RGB Lighting + Normal Maps + Specular

I got

Per-voxel normals makes the world look so much better! - voxel game development

Per-voxel normals makes the world look so much better! - voxel game development

making my

Divine Voxel Engine - Parallel Processing Chunks - Vastly Improved Load Time

Divine Voxel Engine - Parallel Processing Chunks - Vastly Improved Load Time

I worked really hard on re factoring the

[Custom Voxel Engine] Using normal of meshes for voxel path tracing

[Custom Voxel Engine] Using normal of meshes for voxel path tracing

Converting mesh model into 4096^3 Octree

Divine Voxel Engine - 14k+ Light Update Optimization - 10x Faster!

Divine Voxel Engine - 14k+ Light Update Optimization - 10x Faster!

Currently I am working on improving the lighting

Divine Voxel Engine - 1000% Better Player Controls

Divine Voxel Engine - 1000% Better Player Controls

... discord: https://discord.gg/98xEVU7TKn

Divine Voxel Engine - Smooth Lighting

Divine Voxel Engine - Smooth Lighting

Working on the next update for

Divine Voxel Engine - Huge 100k Square Meter Area - 32 Meter High Chunks

Divine Voxel Engine - Huge 100k Square Meter Area - 32 Meter High Chunks

So, I am almost done with the lighting update. But while I was working on that I figured out how to incredibly optimize chunks.

Divine Voxel Engine - Update 1-11-2022 - JavaScript Voxel Engine

Divine Voxel Engine - Update 1-11-2022 - JavaScript Voxel Engine

Made many improvements and started developing the finalized API to work with the

Divine Voxel Engine - Added Entities For Voxels

Divine Voxel Engine - Added Entities For Voxels

#indiegame #gamedev #indiegamedev #gamedevelopment Asset License

Divine Voxel Engine - Level Of Detail - LOD - Test 1

Divine Voxel Engine - Level Of Detail - LOD - Test 1

This is a LOD test for

Divine Voxel Engine: DreamWorld.

Divine Voxel Engine: DreamWorld.

Song: Sangam - Messiah - Mysterious.