Media Summary: This is my implementation of a C++ directx11 This Leo demo from SIGGRAPH 2012 showcases a real-time, DirectX 3D Deferred Rendering (Point Lights)
Directx Deferred Render Project 2 - Detailed Analysis & Overview
This is my implementation of a C++ directx11 This Leo demo from SIGGRAPH 2012 showcases a real-time, DirectX 3D Deferred Rendering (Point Lights) This video is part of an online course, Interactive 3D Graphics. Check out the course here: Made a lot of improvements. Also added support for dynamic reflections. Implemented PN Triangles algorithm for tessellation. The application created to perform run time tests for my dissertation, An Efficiency Comparison between
Music: "Underground (Bouwakanja Remix)" by Floating Spirits From the Free Music Archive: CC BY ...