Media Summary: C++ 3D game programming tutorial teaching how to build a 3D engine from scratch using This is tricky stuff to get right. I know I'm doing it in a very non-optimal way. I just wanted to get some I implemented SDSM after my tiled deferred renderer. It runs quite smoorthly in my city scene (3 million polys) You can check my ...
Directx 11 Shadow Mapping - Detailed Analysis & Overview
C++ 3D game programming tutorial teaching how to build a 3D engine from scratch using This is tricky stuff to get right. I know I'm doing it in a very non-optimal way. I just wanted to get some I implemented SDSM after my tiled deferred renderer. It runs quite smoorthly in my city scene (3 million polys) You can check my ... Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ... Music: "Rewound" by Chris Zabriskie From the Free Music Archive: CC BY. Making low-res non-cascaded shadowmaps look better by exploiting depth-comparison in the GPU to do some PCF magic.