Media Summary: Identical to the PS3 version I fixed up a few months ago, except this time I didn't have to decompile it to get it working. Huzzah. First map I tried, I think I have a faint memory of being shown this one. One of the later maps. It's pretty meh but kinda has some ... This is just a map i made and its in beta stage. Its based on the half life 2 citadel. Leave a comment and tell me what you think or ...

Devtest Bsp Devtest 01 Bsp - Detailed Analysis & Overview

Identical to the PS3 version I fixed up a few months ago, except this time I didn't have to decompile it to get it working. Huzzah. First map I tried, I think I have a faint memory of being shown this one. One of the later maps. It's pretty meh but kinda has some ... This is just a map i made and its in beta stage. Its based on the half life 2 citadel. Leave a comment and tell me what you think or ... My first proper attempt at making a Half-Life map in Worldcraft. Borealis Run through(Old, please excuse shite music) This is a start of the new series form DevTut on the UDK engine, In the first part of this series we will be creating the first part of the ...

This level was created with Randmap 5.0, a procedural level-generation tool within the same vein as DOOM's Oblige/Obaddon. dev: cstrike bsp and wad parser for Godot 3.5.1 devlog 2

Photo Gallery

devtest.bsp - devtest_01.bsp
Quake 3 to Source BSP Conversion - Lightmaps
[Portal 2 Beta] Devtest.bsp (Nintendo Switch version)
combinetest.bsp
deathrun_Citadel_Beta.Bsp
art_testroom.bsp
devtest.vmf
First Half-Life Worldcraft Map (secx1.bsp)
DevTest
Building the first bit of BSP by DevTut
"rmap01.bsp"
dev: cstrike bsp and wad parser for Godot 3.5.1 devlog 2
View Detailed Profile
devtest.bsp - devtest_01.bsp

devtest.bsp - devtest_01.bsp

devtest.bsp - devtest_01.bsp

Quake 3 to Source BSP Conversion - Lightmaps

Quake 3 to Source BSP Conversion - Lightmaps

BSP

[Portal 2 Beta] Devtest.bsp (Nintendo Switch version)

[Portal 2 Beta] Devtest.bsp (Nintendo Switch version)

Identical to the PS3 version I fixed up a few months ago, except this time I didn't have to decompile it to get it working. Huzzah.

combinetest.bsp

combinetest.bsp

First map I tried, I think I have a faint memory of being shown this one. One of the later maps. It's pretty meh but kinda has some ...

deathrun_Citadel_Beta.Bsp

deathrun_Citadel_Beta.Bsp

This is just a map i made and its in beta stage. Its based on the half life 2 citadel. Leave a comment and tell me what you think or ...

art_testroom.bsp

art_testroom.bsp

art_testroom.bsp

devtest.vmf

devtest.vmf

developers.

First Half-Life Worldcraft Map (secx1.bsp)

First Half-Life Worldcraft Map (secx1.bsp)

My first proper attempt at making a Half-Life map in Worldcraft.

DevTest

DevTest

Borealis Run through(Old, please excuse shite music)

Building the first bit of BSP by DevTut

Building the first bit of BSP by DevTut

This is a start of the new series form DevTut on the UDK engine, In the first part of this series we will be creating the first part of the ...

"rmap01.bsp"

"rmap01.bsp"

This level was created with Randmap 5.0, a procedural level-generation tool within the same vein as DOOM's Oblige/Obaddon.

dev: cstrike bsp and wad parser for Godot 3.5.1 devlog 2

dev: cstrike bsp and wad parser for Godot 3.5.1 devlog 2

dev: cstrike bsp and wad parser for Godot 3.5.1 devlog 2

gm_parasite.bsp (1/2)

gm_parasite.bsp (1/2)

NO.