Media Summary: Hey everybody and welcome to another dev vlog video for the RPG This week I made major progress on my JRPG battle system in Godot. I implemented the core this was for a commission for one of my customers! the vfx and animations were provided by them comms are open! dm for more ...

Devlog 9 World Combat - Detailed Analysis & Overview

Hey everybody and welcome to another dev vlog video for the RPG This week I made major progress on my JRPG battle system in Godot. I implemented the core this was for a commission for one of my customers! the vfx and animations were provided by them comms are open! dm for more ... Added a bunch of enemies into the game as well as some basic AI, including wandering, inspecting and attacking! Next week I'm ... Added: - a running attack animation for DemonFaun -celebrate state for DemonFaun when player is knocked down -player hit ... Small update to my untitled zombie game made with Unity.

Join our Discord: Wishlist Wildfall on Steam: I'm currently testing lip sync implementation on the characters. For the level design, I'm experimenting with In this week's Unity Indie Game Devblog I'll show you the fruit of my labour in regards to implementing an autonomous enemy AI ...

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DEVLOG 9 - World / Combat
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DEVLOG 9 - World / Combat

DEVLOG 9 - World / Combat

Starting to integrate melee

RPG Combat Devlog 9 - New Threat System and more!

RPG Combat Devlog 9 - New Threat System and more!

Hey everybody and welcome to another dev vlog video for the RPG

My JRPG's First Real Battle Is Finally Working (Devlog #9)

My JRPG's First Real Battle Is Finally Working (Devlog #9)

This week I made major progress on my JRPG battle system in Godot. I implemented the core

Roblox Devlog #9 Combat System

Roblox Devlog #9 Combat System

this was for a commission for one of my customers! the vfx and animations were provided by them comms are open! dm for more ...

Enemy Artwork and AI - Unity Indie Game Devlog #9

Enemy Artwork and AI - Unity Indie Game Devlog #9

Added a bunch of enemies into the game as well as some basic AI, including wandering, inspecting and attacking! Next week I'm ...

Devlog #9 | Combat System Part 1

Devlog #9 | Combat System Part 1

Devlog #9 | Combat System Part 1

Dark Souls Sekiro Style Game Devlog 9, Combat System, Inventory, World Interact, Boss Fight Gameplay

Dark Souls Sekiro Style Game Devlog 9, Combat System, Inventory, World Interact, Boss Fight Gameplay

Sekiro: Shadows Die Twice Game

Eoin's Forest Devlog 9 | Combat Update

Eoin's Forest Devlog 9 | Combat Update

Added: - a running attack animation for DemonFaun -celebrate state for DemonFaun when player is knocked down -player hit ...

DevLog 9: Melee Overhaul

DevLog 9: Melee Overhaul

Small update to my untitled zombie game made with Unity.

WILDFALL Devlog #9 - Combat Tweaks and Bugs

WILDFALL Devlog #9 - Combat Tweaks and Bugs

Join our Discord: https://discord.gg/7jWdDyfaEP Wishlist Wildfall on Steam: https://store.steampowered.com/app/1719160/Wildfall/ ...

[ENG] Exploring Combat Design and Lip Sync - Untitled Project | Devlog #9

[ENG] Exploring Combat Design and Lip Sync - Untitled Project | Devlog #9

I'm currently testing lip sync implementation on the characters. For the level design, I'm experimenting with

Enemy Combat AI! - Unity Indie Game Devblog #9 - CodeGaff Devlog

Enemy Combat AI! - Unity Indie Game Devblog #9 - CodeGaff Devlog

In this week's Unity Indie Game Devblog I'll show you the fruit of my labour in regards to implementing an autonomous enemy AI ...

The Trick I Used to Make Combat Fun! | Devlog

The Trick I Used to Make Combat Fun! | Devlog

Combat