Media Summary: Improved the AI to now be completely inactive when far from the Player (huge performance improvements) I'm also experimenting ... Play the free demo on Steam! Join my Discord! We've gone from having the Drone teleport behind you to having it float towards you menacingly. Wow. Also I know its the AI is not ...

Devlog 7 Implemented Destructible Enemy - Detailed Analysis & Overview

Improved the AI to now be completely inactive when far from the Player (huge performance improvements) I'm also experimenting ... Play the free demo on Steam! Join my Discord! We've gone from having the Drone teleport behind you to having it float towards you menacingly. Wow. Also I know its the AI is not ... The game is a Top-down Shooter Rouge-Like and the idea is to make it in 12 months. As some professional programmers said: ... holy balls this one took a while BUT LOOK WHAT WE GOT WHOAHOAHAOHAOHAOAHOA new

Photo Gallery

Devlog #7 implemented destructible enemy structures and added camera shake when firing
Devlog 7 - Godot Pixel Shooter Roguelite - AI Pathfinding and New Enemies
[Devlog 17] Improved AI and destructible enemies!
Prototyping enemy attacks | Road to making a VR game - Devlog 6
devlog - Enemies! New features! BUGS!
Creating SMART enemies from scratch! | Devlog
Visionsect Devlog 7 - New UI, Basic enemy AI and minor weapon balancing changes
Enemies in Unity (Part 3 - Enemy Rotation) - Devlog #7
Health, Hurtboxes, and Fixing Overlapping Enemies | Godot Devlog #7
Devlog#7 - These Traps Made My Game Impossible (Godot)
[BLIGHTMIND] Devlog 6: New enemy, new mechanics!
2 dudes and a suit devlog- 3 destructible enemies
View Detailed Profile
Devlog #7 implemented destructible enemy structures and added camera shake when firing

Devlog #7 implemented destructible enemy structures and added camera shake when firing

Devlog

Devlog 7 - Godot Pixel Shooter Roguelite - AI Pathfinding and New Enemies

Devlog 7 - Godot Pixel Shooter Roguelite - AI Pathfinding and New Enemies

Godot twin stick pixel shooter roguelite

[Devlog 17] Improved AI and destructible enemies!

[Devlog 17] Improved AI and destructible enemies!

Improved the AI to now be completely inactive when far from the Player (huge performance improvements) I'm also experimenting ...

Prototyping enemy attacks | Road to making a VR game - Devlog 6

Prototyping enemy attacks | Road to making a VR game - Devlog 6

Episode 6 of my game

devlog - Enemies! New features! BUGS!

devlog - Enemies! New features! BUGS!

Hello! this is another

Creating SMART enemies from scratch! | Devlog

Creating SMART enemies from scratch! | Devlog

Play the free demo on Steam! https://store.steampowered.com/app/2542170/MOONSHIRE/ Join my Discord!

Visionsect Devlog 7 - New UI, Basic enemy AI and minor weapon balancing changes

Visionsect Devlog 7 - New UI, Basic enemy AI and minor weapon balancing changes

We've gone from having the Drone teleport behind you to having it float towards you menacingly. Wow. Also I know its the AI is not ...

Enemies in Unity (Part 3 - Enemy Rotation) - Devlog #7

Enemies in Unity (Part 3 - Enemy Rotation) - Devlog #7

The game is a Top-down Shooter Rouge-Like and the idea is to make it in 12 months. As some professional programmers said: ...

Health, Hurtboxes, and Fixing Overlapping Enemies | Godot Devlog #7

Health, Hurtboxes, and Fixing Overlapping Enemies | Godot Devlog #7

In this

Devlog#7 - These Traps Made My Game Impossible (Godot)

Devlog#7 - These Traps Made My Game Impossible (Godot)

In this

[BLIGHTMIND] Devlog 6: New enemy, new mechanics!

[BLIGHTMIND] Devlog 6: New enemy, new mechanics!

Change log: Big changes: *New ranged

2 dudes and a suit devlog- 3 destructible enemies

2 dudes and a suit devlog- 3 destructible enemies

now you can break them apart.

devlog 7 -  new enemy, OST, STYLE METER!!!!!!!!!!!!!!!!!!!!!!!!

devlog 7 - new enemy, OST, STYLE METER!!!!!!!!!!!!!!!!!!!!!!!!

holy balls this one took a while BUT LOOK WHAT WE GOT WHOAHOAHAOHAOHAOAHOA new