Media Summary: I'm building TreadHeads — a co-op, top-down tank roguelite — mostly with AI (Claude), and I record every playtest as I go. Recorded around 6:00 PM of today (June 6, 2026) (6/6/26). Original message: ** Junkyard Protocol Prototype v0.4.0 is now available. This update focuses on making the room-based gameplay clearer. I added ...

Devlog 4 Testing Lights And - Detailed Analysis & Overview

I'm building TreadHeads — a co-op, top-down tank roguelite — mostly with AI (Claude), and I record every playtest as I go. Recorded around 6:00 PM of today (June 6, 2026) (6/6/26). Original message: ** Junkyard Protocol Prototype v0.4.0 is now available. This update focuses on making the room-based gameplay clearer. I added ... Working on my indie game, I've been getting 400+ fps, constantly. But one day I switched my computer's screen and got 1fps.

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DEVLOG #4 -  testing Lights and switches in my Horror Game.
THE DEPTHS: devlog 4 lighting test
Unreal Engine 4 DevLog: Ai and Lighting Test for DevSquad Academy Halloween Jam 2021
TreadHeads Devlog 4 - Playtesting new balancing system
WIRED Devlog #5 - Testing main menu, buttons, lights, and wires.
Adding A Flying Boss to my Souls-like Game!  - Devlog 4
Junkyard Protocol Devlog #4 — Room Doors, Enemy Visuals And Lighting
This is the Reason My Game Runs at 10fps.
Devlog 4 - Lights #shorts
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DEVLOG #4 -  testing Lights and switches in my Horror Game.

DEVLOG #4 - testing Lights and switches in my Horror Game.

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THE DEPTHS: devlog 4 lighting test

THE DEPTHS: devlog 4 lighting test

THE DEPTHS: devlog 4 lighting test

Unreal Engine 4 DevLog: Ai and Lighting Test for DevSquad Academy Halloween Jam 2021

Unreal Engine 4 DevLog: Ai and Lighting Test for DevSquad Academy Halloween Jam 2021

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TreadHeads Devlog 4 - Playtesting new balancing system

TreadHeads Devlog 4 - Playtesting new balancing system

I'm building TreadHeads — a co-op, top-down tank roguelite — mostly with AI (Claude), and I record every playtest as I go.

WIRED Devlog #5 - Testing main menu, buttons, lights, and wires.

WIRED Devlog #5 - Testing main menu, buttons, lights, and wires.

Recorded around 6:00 PM of today (June 6, 2026) (6/6/26). Original message: **

Adding A Flying Boss to my Souls-like Game!  - Devlog 4

Adding A Flying Boss to my Souls-like Game! - Devlog 4

To try everything Brilliant has to offer

Junkyard Protocol Devlog #4 — Room Doors, Enemy Visuals And Lighting

Junkyard Protocol Devlog #4 — Room Doors, Enemy Visuals And Lighting

Junkyard Protocol Prototype v0.4.0 is now available. This update focuses on making the room-based gameplay clearer. I added ...

This is the Reason My Game Runs at 10fps.

This is the Reason My Game Runs at 10fps.

Working on my indie game, I've been getting 400+ fps, constantly. But one day I switched my computer's screen and got 1fps.

Devlog 4 - Lights #shorts

Devlog 4 - Lights #shorts

Today we are adding