Media Summary: Added enemies, the red knights. Still random sprites and no map design. A month ago I'd never written a line of C++ and thought AI coding tools were mostly hype. Then I rebuilt my entire game from ... In this episode, I finally manage to complete my spawning logic for the ball. I also begin to do some research on how to approach ...
Devlog 2025 01 19 Testing - Detailed Analysis & Overview
Added enemies, the red knights. Still random sprites and no map design. A month ago I'd never written a line of C++ and thought AI coding tools were mostly hype. Then I rebuilt my entire game from ... In this episode, I finally manage to complete my spawning logic for the ball. I also begin to do some research on how to approach ... a short video of the things i have added this weak to my game my itch.io page: Keywords: ... A video log of all my development for an indie, solo-developed ARPG that is heavily inspired by Diablo Wishlist now on Steam (it seriously helps):
Look guys indie dev is hard but im the goat. If you have any feedback for anything tell me ASAP so I can consider/implement it. Wishlist on Steam : Another month, another recap ;) Social ... Live Fixes & AI NPC Testing in Meta Horizon Batch 420 Devlog 1 Time for another progress update on my first ever video game! Thank you all so much for 1K subscribers, along with all of the ...