Media Summary: This is a bit longer than the first one because I slowed down on advancing the text. Switched from MonoGame to Godot Engine for the game development. I have walking animations and collision on the player. Have a question? Get it answered in the next
Devlog 2 Switching To The - Detailed Analysis & Overview
This is a bit longer than the first one because I slowed down on advancing the text. Switched from MonoGame to Godot Engine for the game development. I have walking animations and collision on the player. Have a question? Get it answered in the next Thanks for your incredible support on my previous Runeborn Ascent just went from grey boxes to a real game. Project: Shadow, formerly known as "A Tale of Shadows," is a project I worked on for a while before shifting focus to a new project ...
In this episode, I take you through some of the advancements I made to the Typescript version of the engine, such as a more ...