Media Summary: In this session we tightened up the entire weapon pipeline for our GAS + ALS project. If you're building modular systems in Unreal ... Today we build on last week's fixes: we wire up a true Spine-Rotation override that tracks the mouse at full speed, introduce a ... Online demo: Additional voxel models: ...
Devlog 18 Gasp 5 5 - Detailed Analysis & Overview
In this session we tightened up the entire weapon pipeline for our GAS + ALS project. If you're building modular systems in Unreal ... Today we build on last week's fixes: we wire up a true Spine-Rotation override that tracks the mouse at full speed, introduce a ... Online demo: Additional voxel models: ... In this stream, I fixed a bug where the HUD wouldn't disappear after dropping weapons, and then explored how to set up realistic ... Some elements are still WIP, the gates all have placeholder textures and the eye is lacking the pupil. ALL IS SUBJECT TO ... Welcome back, devs! In this session I finally crack the annoying “curves-aren't-read” bug that broke our overlay system during the ...
I've implemented AAA-inspired mechanics like holstering, IK aiming, precise shooting, surface-based impact effects, weapon ... I'm building Children of Kronos - a retro FPS where you manipulate gravity to walk on walls, ceilings, and impossible geometry. Currently running through the weapons module present in my Godot 4.6 project. Using procedural animations fully and trying to ...