Media Summary: Setting up Ship physics w/ our previous buoyancy script. Creating a wind direction based speed, and finally a lil minimap. SOCIAL ... Steam page : Project drum is a 3RD person rythm action game, ... Well .. I'm back. The past 8 months were a big roller-coaster, but roughly 4 months ago I was able to get back into the development ...
Devlog 11 Part2 Navigating The - Detailed Analysis & Overview
Setting up Ship physics w/ our previous buoyancy script. Creating a wind direction based speed, and finally a lil minimap. SOCIAL ... Steam page : Project drum is a 3RD person rythm action game, ... Well .. I'm back. The past 8 months were a big roller-coaster, but roughly 4 months ago I was able to get back into the development ... Another video in which I describe my recent progress on the game I'm making. If you got curious, check out the game and demo on steam: Today I talk about: 0:00 Intro ... just a quick vid of the new main character.
WIth the first test build out there in the wild... now I have to deal with people having opinions about my work... man life can be ... In this video, I created 5 different characters and hats to fix an issue i noticed. # A new and improved system for building airships, allowing more detailed building # Spikes now continue to do damage the longer you stand on them! “Wisp” is an action-adventure, puzzle-solving, exploration 3D ... thanks to the modular structure and adherence to a certain architectural scheme.