Media Summary: In this series I share my journey of making and finishing my passion project. The idea is to generate a new adventure every time ... I'm learning about compute shaders in Unity. Here is the Waymancer v0.0.5 (built with Bevy) introduces infinite chunk-based
Devlog 1 Procedural Terrain Generation - Detailed Analysis & Overview
In this series I share my journey of making and finishing my passion project. The idea is to generate a new adventure every time ... I'm learning about compute shaders in Unity. Here is the Waymancer v0.0.5 (built with Bevy) introduces infinite chunk-based In this series I share my journey of making and finishing my passion project Prophecy Island, an open world roguelite rpg. In this video I show off Terra's new multithreaded computing and in-editor terrain previewing. In the video I say "