Media Summary: CHANGES: Weapons: - new weapon: double-barreled sawed-off shotgun - different sights for different weapons - improved ... It's about time, huh?! Thanks again for the support! You guys are still the best! Be sure to subscribe if you want to see more! I'm converting my Brackey's rolling ball game into a 'Milk Delivery Game' using Unity and Blender. In this

Devlog 06 Kill Effects - Detailed Analysis & Overview

CHANGES: Weapons: - new weapon: double-barreled sawed-off shotgun - different sights for different weapons - improved ... It's about time, huh?! Thanks again for the support! You guys are still the best! Be sure to subscribe if you want to see more! I'm converting my Brackey's rolling ball game into a 'Milk Delivery Game' using Unity and Blender. In this We are indeed back with progress on my Steam project, Minima! Talking about struggles with motivation but also showing my ... An update on the upgrades and new "Horgr" system, as well as a confusing bug that's put a hold on me releasing the first demo for ... My recent game which is focusing on hyper-realistic guns. Ik the cqb training building is shitty since its from others and am in a ...

You can find a more detailed development log at the link below.

Photo Gallery

Devlog 06: Kill effects
DEVLOG №6 | Everyone dies (ENG)
Added SFX to my ULTRAKILL-like Game | DEVLOG #1
Indie Game Devlog #04 - First Enemy, Loot, Effects and More!
Exploding bottles (MILKMAN DEVLOG 6)
I Almost Killed My Game - Minima Devlog [6]
This Bug is Killing Me | King's Country Devlog #6
OVERRUN: BLACKOUT -- Gun mechanics test  DEVLOG 6 --Custom modded SPH gun system ROBLOX STUDIO
KILL THE WITCH - 202506 DevLog
The Battle of Embers - UE4 | Close Combat Effects - Devlog VII
View Detailed Profile
Devlog 06: Kill effects

Devlog 06: Kill effects

Devlog 06: Kill effects

DEVLOG №6 | Everyone dies (ENG)

DEVLOG №6 | Everyone dies (ENG)

CHANGES: Weapons: - new weapon: double-barreled sawed-off shotgun - different sights for different weapons - improved ...

Added SFX to my ULTRAKILL-like Game | DEVLOG #1

Added SFX to my ULTRAKILL-like Game | DEVLOG #1

Hi! I'm Flayer! This is my first

Indie Game Devlog #04 - First Enemy, Loot, Effects and More!

Indie Game Devlog #04 - First Enemy, Loot, Effects and More!

It's about time, huh?! Thanks again for the support! You guys are still the best! Be sure to subscribe if you want to see more!

Exploding bottles (MILKMAN DEVLOG 6)

Exploding bottles (MILKMAN DEVLOG 6)

I'm converting my Brackey's rolling ball game into a 'Milk Delivery Game' using Unity and Blender. In this

I Almost Killed My Game - Minima Devlog [6]

I Almost Killed My Game - Minima Devlog [6]

We are indeed back with progress on my Steam project, Minima! Talking about struggles with motivation but also showing my ...

This Bug is Killing Me | King's Country Devlog #6

This Bug is Killing Me | King's Country Devlog #6

An update on the upgrades and new "Horgr" system, as well as a confusing bug that's put a hold on me releasing the first demo for ...

OVERRUN: BLACKOUT -- Gun mechanics test  DEVLOG 6 --Custom modded SPH gun system ROBLOX STUDIO

OVERRUN: BLACKOUT -- Gun mechanics test DEVLOG 6 --Custom modded SPH gun system ROBLOX STUDIO

My recent game which is focusing on hyper-realistic guns. Ik the cqb training building is shitty since its from others and am in a ...

KILL THE WITCH - 202506 DevLog

KILL THE WITCH - 202506 DevLog

You can find a more detailed development log at the link below.

The Battle of Embers - UE4 | Close Combat Effects - Devlog VII

The Battle of Embers - UE4 | Close Combat Effects - Devlog VII

Mostly worked on