Media Summary: Based on student and viewer feedback, in order to increase cross-platform compatibility, a few changes are introduced in this ... Learn about the core concepts and vocabulary used in computer Learn how to create an windowed application that contains shader code, compiles and links the shaders to create a GPU program ...
Developing Graphics Frameworks 23 Framework - Detailed Analysis & Overview
Based on student and viewer feedback, in order to increase cross-platform compatibility, a few changes are introduced in this ... Learn about the core concepts and vocabulary used in computer Learn how to create an windowed application that contains shader code, compiles and links the shaders to create a GPU program ... Learn how to represent translation transformations with matrix multiplication by introducing homogeneous coordinates. Create the base Geometry class, which defines the overall shape of geometric objects and stores vertex-related properties (such ... Learn about local coordinate systems and local transformations, how the accumulated transformations applied to an object are ...
Create the Object3D class, which corresponds to a node in the scene graph, stores a model matrix, and references to its parent ... Learn how to use the recently added functionality from the Input class to change values of Uniform variables and move geometric ... Write a Matrix class that can be used to generate translation, rotation, scale, and perspective projection matrices. Update the ... Create the base Material class, which defines the overall appearance of geometric objects and stores uniform variable data (using ...