Media Summary: Spend the new year with Fate/Grand Order! Fate/Grand Order Part 2 Director, KANOU YOSHIKI, introduces all the exciting ... So the prototype is nearing completion, I just want to tie up a few loose ends. Despite that, I wanted to fully list out exactly what is ... Today we're focused on fixing up the architecture behind our spiders, enabling future fixes and improvements to functionality ...
Dev Diary 9 - Detailed Analysis & Overview
Spend the new year with Fate/Grand Order! Fate/Grand Order Part 2 Director, KANOU YOSHIKI, introduces all the exciting ... So the prototype is nearing completion, I just want to tie up a few loose ends. Despite that, I wanted to fully list out exactly what is ... Today we're focused on fixing up the architecture behind our spiders, enabling future fixes and improvements to functionality ... Welcome back to another update! We've been working hard on refining the core mechanics to make the combat feel much ... This week we talk about new drillship design, our struggles with track chains, comparisons to older models and more. Hope you ... Improved Enemy AI and enemies now sign post their actions. What do you think? Leave your comments down below. If you like ...
I re-tuned the interaction system I built so that it can be used for in-game conversations as well. This means I won't be using the ... I fixed the patrolling issue. But AI turns so quickly, I need to fix that also. The new problem is health bar. Health bar isn't ... NB: The Drifter Demo is available on steam for this week only! If you haven't played it yet (it's the same one I've put up in the past), ...