Media Summary: Deadrop is a an on going game engine project featuring modern OpenGL C++ Engine (SSAO, Deferred, Sponza) simple demo of my final year graphics module.More information can be found at www.mjrobertson.co.uk.

Deferred Sponza Render - Detailed Analysis & Overview

Deadrop is a an on going game engine project featuring modern OpenGL C++ Engine (SSAO, Deferred, Sponza) simple demo of my final year graphics module.More information can be found at www.mjrobertson.co.uk. Goliath-Engine : 20 point lights in Sponza (60fps, forward rendering) For this project, I had to take a basic framework provided by the university (with window creation and inner loop managment) and ... A new Sponza scene by Intel rendered with UE5 using only Lumen

This is a 3D graphics project I created for my 2nd year module of the same name. The purpose of the project is to develop skills in ...

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Real Time Graphics Sponza Deferred Renderer
Deferred Sponza Render
OpenGL Deferred Rendering - Sponza
Deadrop Game Engine - Sponza Rendering Lights Only
OpenGL C++ Engine (SSAO, Deferred, Sponza)
Deferred Rendering of Sponza - OpenGL
Directional Shadow Mapping - 3D Graphics - Sponza
Goliath-Engine : 20 point lights in Sponza (60fps, forward rendering)
Rendering sponza, deferred , fake env mapping, SSAO and FXAA.
Demo my Sponza
Practical Clustered Shading (Sponza)
A new Sponza scene by Intel rendered with UE5 using only Lumen
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Real Time Graphics Sponza Deferred Renderer

Real Time Graphics Sponza Deferred Renderer

Final Year University Module. Created a

Deferred Sponza Render

Deferred Sponza Render

Just a small experiment

OpenGL Deferred Rendering - Sponza

OpenGL Deferred Rendering - Sponza

OpenGL Deferred Rendering - Sponza

Deadrop Game Engine - Sponza Rendering Lights Only

Deadrop Game Engine - Sponza Rendering Lights Only

Deadrop is a an on going game engine project featuring modern

OpenGL C++ Engine (SSAO, Deferred, Sponza)

OpenGL C++ Engine (SSAO, Deferred, Sponza)

OpenGL C++ Engine (SSAO, Deferred, Sponza)

Deferred Rendering of Sponza - OpenGL

Deferred Rendering of Sponza - OpenGL

simple demo of my final year graphics module.More information can be found at www.mjrobertson.co.uk.

Directional Shadow Mapping - 3D Graphics - Sponza

Directional Shadow Mapping - 3D Graphics - Sponza

Sponza

Goliath-Engine : 20 point lights in Sponza (60fps, forward rendering)

Goliath-Engine : 20 point lights in Sponza (60fps, forward rendering)

Goliath-Engine : 20 point lights in Sponza (60fps, forward rendering)

Rendering sponza, deferred , fake env mapping, SSAO and FXAA.

Rendering sponza, deferred , fake env mapping, SSAO and FXAA.

Features: + OpenGL +

Demo my Sponza

Demo my Sponza

For this project, I had to take a basic framework provided by the university (with window creation and inner loop managment) and ...

Practical Clustered Shading (Sponza)

Practical Clustered Shading (Sponza)

Practical Clustered Shading (Sponza)

A new Sponza scene by Intel rendered with UE5 using only Lumen

A new Sponza scene by Intel rendered with UE5 using only Lumen

A new Sponza scene by Intel rendered with UE5 using only Lumen

Sponza - OpenGl Rendering

Sponza - OpenGl Rendering

This is a 3D graphics project I created for my 2nd year module of the same name. The purpose of the project is to develop skills in ...