Media Summary: This is a project for the course of Real-Time Graphics Programming from the University of Milan, was developed using the Vulkan engine from scratch: Update! added Transparency and Deferred Rendering for light points! This video is part of an online course, Interactive 3D Graphics. Check out the course here:
Deferred Rendering Luz Engine Vulkan - Detailed Analysis & Overview
This is a project for the course of Real-Time Graphics Programming from the University of Milan, was developed using the Vulkan engine from scratch: Update! added Transparency and Deferred Rendering for light points! This video is part of an online course, Interactive 3D Graphics. Check out the course here: This week I finally started to add lights to my C++/ After a lot of work to setup the acceleration structure I finally managed to use the VK_KHR_ray_query extension. I started with ray ... Displaying benchmark statistics using Dear ImGui.