Media Summary: somewhere between rott and duke3d To do: point lights, screen pos lights for a flashlight, allowing for extra walls to be placed ... Raycaster variable height floor/ceiling renderer test In this video I look at how the "traditional OLC" method of
Dda Raycaster Floor Ceiling Variation - Detailed Analysis & Overview
somewhere between rott and duke3d To do: point lights, screen pos lights for a flashlight, allowing for extra walls to be placed ... Raycaster variable height floor/ceiling renderer test In this video I look at how the "traditional OLC" method of I had a hard time figuring out how to implement the textured This is a GBA implementation of Lode Vandevenne's This is a game I'm working on in the C programming language. I've been following Lode Vandevenne's guide to