Media Summary: 8-player Chaos match recorded at 60fps for Footage of Fighter Pilot recorded at 50fps for Footage of Donkey Kong Junior recorded at 60fps for

Data Driven Gamer H E - Detailed Analysis & Overview

8-player Chaos match recorded at 60fps for Footage of Fighter Pilot recorded at 50fps for Footage of Donkey Kong Junior recorded at 60fps for Footage of Sasuke Vs Commander recorded for Footage of Front Line recorded at 60fps for In this 2017 GDC talk, Ubisoft's Aurelie Le Chevalier dives into For Honor's modifiers system, a

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Data Driven Gamer: Chaos (Games Workshop, 1985 ZX Spectrum, 60fps)
Metrics - The Danger of Data-Driven Game Design - Extra Credits
Data Driven Gamer: Fighter Pilot (Digital Integration, 1983 ZX Spectrum, 50fps)
Data Driven Gamer: Donkey Kong Junior (Nintendo, 1982 arcade, 60fps)
Data Driven Gamer: Thexder (Game Arts, 1985 PC-88, 60fps)
Data Driven Gamer: Sasuke Vs Commander (SNK 1980 arcade, 60fps)
Data Driven Gamer: Tax Dodge (Free Fall Associates, 1982 Atari 400, 60fps)
Data Driven Gamer: Pac-Man - Mode 6 (Atari 2600, 1982, 60fps)
Data-Oriented Design: The Future of Game Development
Data Driven Gamer: Front Line (Taito, 1982 arcade, 60fps)
Data Driven Gamer: Jump Jet (Anirog Software, 1985 Commodore 64, 50fps)
Data-Driven Dynamic Gameplay Effects on For Honor
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Data Driven Gamer: Chaos (Games Workshop, 1985 ZX Spectrum, 60fps)

Data Driven Gamer: Chaos (Games Workshop, 1985 ZX Spectrum, 60fps)

8-player Chaos match recorded at 60fps for

Metrics - The Danger of Data-Driven Game Design - Extra Credits

Metrics - The Danger of Data-Driven Game Design - Extra Credits

Metrics can help

Data Driven Gamer: Fighter Pilot (Digital Integration, 1983 ZX Spectrum, 50fps)

Data Driven Gamer: Fighter Pilot (Digital Integration, 1983 ZX Spectrum, 50fps)

Footage of Fighter Pilot recorded at 50fps for

Data Driven Gamer: Donkey Kong Junior (Nintendo, 1982 arcade, 60fps)

Data Driven Gamer: Donkey Kong Junior (Nintendo, 1982 arcade, 60fps)

Footage of Donkey Kong Junior recorded at 60fps for

Data Driven Gamer: Thexder (Game Arts, 1985 PC-88, 60fps)

Data Driven Gamer: Thexder (Game Arts, 1985 PC-88, 60fps)

Footage of Thexder recorded at 60fps for

Data Driven Gamer: Sasuke Vs Commander (SNK 1980 arcade, 60fps)

Data Driven Gamer: Sasuke Vs Commander (SNK 1980 arcade, 60fps)

Footage of Sasuke Vs Commander recorded for

Data Driven Gamer: Tax Dodge (Free Fall Associates, 1982 Atari 400, 60fps)

Data Driven Gamer: Tax Dodge (Free Fall Associates, 1982 Atari 400, 60fps)

Footage of Tax Dodge recorded for

Data Driven Gamer: Pac-Man - Mode 6 (Atari 2600, 1982, 60fps)

Data Driven Gamer: Pac-Man - Mode 6 (Atari 2600, 1982, 60fps)

Footage of Pac-Man recorded at 60fps for

Data-Oriented Design: The Future of Game Development

Data-Oriented Design: The Future of Game Development

I will show you how component

Data Driven Gamer: Front Line (Taito, 1982 arcade, 60fps)

Data Driven Gamer: Front Line (Taito, 1982 arcade, 60fps)

Footage of Front Line recorded at 60fps for

Data Driven Gamer: Jump Jet (Anirog Software, 1985 Commodore 64, 50fps)

Data Driven Gamer: Jump Jet (Anirog Software, 1985 Commodore 64, 50fps)

Footage of Jump Jet recorded for

Data-Driven Dynamic Gameplay Effects on For Honor

Data-Driven Dynamic Gameplay Effects on For Honor

In this 2017 GDC talk, Ubisoft's Aurelie Le Chevalier dives into For Honor's modifiers system, a

Data Driven Gamer: Speed King (Digital Integration, 1985 Commodore 64, 50fps)

Data Driven Gamer: Speed King (Digital Integration, 1985 Commodore 64, 50fps)

Footage of Speed King recorded for