Media Summary: Footage of Gridrunner recorded at 60fps for Go here to become a member - Family Friendly In this 2018 GDC session, Kongregate's Emily Greer exposes common mistakes and pitfalls in

Data Driven Gamer Andes Attack - Detailed Analysis & Overview

Footage of Gridrunner recorded at 60fps for Go here to become a member - Family Friendly In this 2018 GDC session, Kongregate's Emily Greer exposes common mistakes and pitfalls in This is a how to video from a SDK perspective. Moves that I play are not going to be as efficient as Dan level playing, but it is good ... Let's see how the numbers get crunched for physical

Photo Gallery

Data Driven Gamer: Andes Attack (Llamasoft, 1982 VIC-20, 60fps)
Data Driven Gamer: Gridrunner (Llamasoft, 1982 VIC-20, 60fps)
Data Driven Gamer: Super Missile Attack (General Consumer Electronics, 1981 Apple II, 60fps)
Andes Attack Gameplay
Data Driven Gamer: Attack Force (Big Five Software, 1980 TRS-80, 60fps)
Data Driven Gamer: Anteater (Tago Electronics, 1982 arcade, 60fps)
Data Driven Gamer: Demon Attack - Mode 1 (Atari 2600, 1982, 60fps)
Data Driven Gamer: 3D Seiddab Attack (Graftgold, 1984 ZX Spectrum, 50fps)
Data Driven Gamer: Rush'n Attack (Konami, 1985 arcade, 60fps)
Metrics - The Danger of Data-Driven Game Design - Extra Credits
Data-Driven or Data-Blinded? Uses and Abuses of Analytics in Games
How to advance from DDK Indy Vs  10K AI
View Detailed Profile
Data Driven Gamer: Andes Attack (Llamasoft, 1982 VIC-20, 60fps)

Data Driven Gamer: Andes Attack (Llamasoft, 1982 VIC-20, 60fps)

Footage of

Data Driven Gamer: Gridrunner (Llamasoft, 1982 VIC-20, 60fps)

Data Driven Gamer: Gridrunner (Llamasoft, 1982 VIC-20, 60fps)

Footage of Gridrunner recorded at 60fps for

Data Driven Gamer: Super Missile Attack (General Consumer Electronics, 1981 Apple II, 60fps)

Data Driven Gamer: Super Missile Attack (General Consumer Electronics, 1981 Apple II, 60fps)

Footage of Super Missile

Andes Attack Gameplay

Andes Attack Gameplay

Go here to become a member - https://www.youtube.com/channel/UCSayHB-17xcfdc4z7ij5uzQ/join Family Friendly

Data Driven Gamer: Attack Force (Big Five Software, 1980 TRS-80, 60fps)

Data Driven Gamer: Attack Force (Big Five Software, 1980 TRS-80, 60fps)

Footage of

Data Driven Gamer: Anteater (Tago Electronics, 1982 arcade, 60fps)

Data Driven Gamer: Anteater (Tago Electronics, 1982 arcade, 60fps)

... for

Data Driven Gamer: Demon Attack - Mode 1 (Atari 2600, 1982, 60fps)

Data Driven Gamer: Demon Attack - Mode 1 (Atari 2600, 1982, 60fps)

Footage of Demon

Data Driven Gamer: 3D Seiddab Attack (Graftgold, 1984 ZX Spectrum, 50fps)

Data Driven Gamer: 3D Seiddab Attack (Graftgold, 1984 ZX Spectrum, 50fps)

Footage of 3D Seiddab

Data Driven Gamer: Rush'n Attack (Konami, 1985 arcade, 60fps)

Data Driven Gamer: Rush'n Attack (Konami, 1985 arcade, 60fps)

Footage of Rush'n

Metrics - The Danger of Data-Driven Game Design - Extra Credits

Metrics - The Danger of Data-Driven Game Design - Extra Credits

Metrics can help

Data-Driven or Data-Blinded? Uses and Abuses of Analytics in Games

Data-Driven or Data-Blinded? Uses and Abuses of Analytics in Games

In this 2018 GDC session, Kongregate's Emily Greer exposes common mistakes and pitfalls in

How to advance from DDK Indy Vs  10K AI

How to advance from DDK Indy Vs 10K AI

This is a how to video from a SDK perspective. Moves that I play are not going to be as efficient as Dan level playing, but it is good ...

The Final Fantasy Battle Engine: A Dissection of Physical Attacks - Behind the Code

The Final Fantasy Battle Engine: A Dissection of Physical Attacks - Behind the Code

Let's see how the numbers get crunched for physical