Media Summary: Bottom Left - Toon Shader Bottom Right - Blinn Phong Mid-Bottom - Cook-Torrence with roughness 0.3 and 0.3 reflectance ... TCD-IET-CS7055-Assignment 2 Transmittance, Yanxing Wang Reflection Refraction Fresnel (for ratio of reflectance to transmittance) Chromatic Dispersion Environment texture - Cube map ...
Cs7055 Assignment 2 - Detailed Analysis & Overview
Bottom Left - Toon Shader Bottom Right - Blinn Phong Mid-Bottom - Cook-Torrence with roughness 0.3 and 0.3 reflectance ... TCD-IET-CS7055-Assignment 2 Transmittance, Yanxing Wang Reflection Refraction Fresnel (for ratio of reflectance to transmittance) Chromatic Dispersion Environment texture - Cube map ... Had some problems with my Phong-Blinn Shader that I corrected and I used the Phong-Blinn as the basis of my Toon Shader to ... A short demo of the second lab required for class. Demonstrates the concepts of: Toon (Cell) Shading Phong Shading Diffuse ...