Media Summary: Time Stamps: Timer Incrementation: 0:16 Variety of Tiles: 0:32 Swapping Update: 1:06 Shiny Tile: 1:38 The language I have used ... CS50 Introduction to Game Development - Assignment 3 1:26 Removal of entire row or column (code)
Cs50 Game Development Assignment 3 - Detailed Analysis & Overview
Time Stamps: Timer Incrementation: 0:16 Variety of Tiles: 0:32 Swapping Update: 1:06 Shiny Tile: 1:38 The language I have used ... CS50 Introduction to Game Development - Assignment 3 1:26 Removal of entire row or column (code) 0:06 - Solid Blocks 0:11 - Time Addition 0:16 - Row/Column Removed using Shiny Block 0:33 - No Match- Revert. Shiny match destroying a row/column 1:15. Increment of time: 0:24 . Introducing different shapes based on level: 0:12 . Destroying row/column: 0:40.