Media Summary: OpenGL implementation of corridor scene with stained glass windows. Multipass forward rendering with God A very simple car racing game, as long as you don't hit the curb and turn at high speed , i.e more than 20ms^-1 or 45mph. Code is ... Particle base fluid simulation with 1300 particles.
Cs148 Final Project Video Rays - Detailed Analysis & Overview
OpenGL implementation of corridor scene with stained glass windows. Multipass forward rendering with God A very simple car racing game, as long as you don't hit the curb and turn at high speed , i.e more than 20ms^-1 or 45mph. Code is ... Particle base fluid simulation with 1300 particles. CS148 Final Project Presentation - Li Li & Sidharth Goel Equivalent to a 50 minute university lecture on