Media Summary: This is an demonstration for shadow map implementation. Procedural generation- creating game worlds algorithmically rather than manually - [ ] Perlin noise generation- choose pseudo ... Demo of a game built with C++ and SFML. Group members: Jacob Critch, Brandon Hardatt, James Yacim.
Cs 4300 Final Project - Detailed Analysis & Overview
This is an demonstration for shadow map implementation. Procedural generation- creating game worlds algorithmically rather than manually - [ ] Perlin noise generation- choose pseudo ... Demo of a game built with C++ and SFML. Group members: Jacob Critch, Brandon Hardatt, James Yacim. We implemented a mesh decimation and reversal algorithm using C++ & OpenGL for our Computer Graphics