Media Summary: We're finally launching a new series on how to In this 2016 GDC Europe talk, King's Jeremy Kang explains how good level design is a vital pillar for King to keep their
Creating A Hyper Casual Game - Detailed Analysis & Overview
We're finally launching a new series on how to In this 2016 GDC Europe talk, King's Jeremy Kang explains how good level design is a vital pillar for King to keep their