Media Summary: GET MY GAME ON STEAM ▻ SUPPORT ME ON PATREON! In this video we go over a simple level design workflow, and discuss some tips and things to avoid when In this video we modify our damage collider logic to support processing a damage effect locally, instantly. We discuss why in some ...
Create Elden Ring In Unity - Detailed Analysis & Overview
GET MY GAME ON STEAM ▻ SUPPORT ME ON PATREON! In this video we go over a simple level design workflow, and discuss some tips and things to avoid when In this video we modify our damage collider logic to support processing a damage effect locally, instantly. We discuss why in some ... In this video I lightly touch on several avenues of scene optimization. Occlusion culling, level of detail (LODs), imposters, static ... In this video we add in our "Poise" system. What is Poise? Put simply Poise is the stat that determines if you will become stunned ... In this video we begin work on our "Slope Sliding" system. What is this system? The functionality in the "Slope Sliding" system will ...
In this video we properly sync our jumping movements during multiplayer. This will In this video we begin the setup of our "Boss Event". We begin by assigning each boss a unique ID. The boss will spawn in the ...