Media Summary: Hi. ≈≈ Client » LIQUIDBOUNCE: « » CCBLUEX WEBSITE: « ≈≈ TestServer » TEST ... Check out my game on Steam! Everyone is welcome to join the ... This month AI Overlord goes vertical. Robots can finally ride elevators between floors, which meant building a whole vertical layer ...
Crashstand Devlog - Detailed Analysis & Overview
Hi. ≈≈ Client » LIQUIDBOUNCE: « » CCBLUEX WEBSITE: « ≈≈ TestServer » TEST ... Check out my game on Steam! Everyone is welcome to join the ... This month AI Overlord goes vertical. Robots can finally ride elevators between floors, which meant building a whole vertical layer ... Making a robot bounce shouldn't be this difficult... ...and yet it became one big design challenge. This month's Title Card: Thank you very much for watching! The next Hi, I'm shattered and Ive been a game dev for quite a while! I'm experimenting with new game engines, and this is my first long ...
I'm building Children of Kronos - a retro FPS where you manipulate gravity to walk on walls, ceilings, and impossible geometry. In this episode, I try to plan, flesh out and nail down my supershot game mechanic. This episode was a struggle, but sometimes ... Interest Form for playtesting: For my undergrad capstone, I'm building a toolkit to ...