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CppCon 2018: Rong Lu “What's new in Visual Studio Code for C++ development”

CppCon 2018: Rong Lu “What's new in Visual Studio Code for C++ development”

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CppCon 2018: “Secure Coding Best Practices: Your First Line Is The Last Line Of Defense (2 of 2)”

CppCon 2018: “Secure Coding Best Practices: Your First Line Is The Last Line Of Defense (2 of 2)”

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CppCon 2018: William Clements “Save $$ Testing Code the Playback-Based Way”

CppCon 2018: William Clements “Save $$ Testing Code the Playback-Based Way”

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CppCon 2018:  Brand & Nash “What Could Possibly Go Wrong?: A Tale of Expectations and Exceptions”

CppCon 2018: Brand & Nash “What Could Possibly Go Wrong?: A Tale of Expectations and Exceptions”

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CppCon 2018: Matthew von Arx “Set it and forget it!”

CppCon 2018: Matthew von Arx “Set it and forget it!”

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CppCon 2018: Walter E. Brown “Thank You (I’m sorry that it’s taken me so long to say it)”

CppCon 2018: Walter E. Brown “Thank You (I’m sorry that it’s taken me so long to say it)”

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CppCon 2018: Jason Turner “Surprises in Object Lifetime”

CppCon 2018: Jason Turner “Surprises in Object Lifetime”

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CppCon 2018: Fred Tingaud “A Little Order: Delving into the STL sorting algorithms”

CppCon 2018: Fred Tingaud “A Little Order: Delving into the STL sorting algorithms”

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CppCon 2018: Howard Hinnant “<chrono> Then and Now”

CppCon 2018: Howard Hinnant “<chrono> Then and Now”

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CppCon 2018: Michael Price “Concepts and Contracts: When, What, and How”

CppCon 2018: Michael Price “Concepts and Contracts: When, What, and How”

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CppCon 2018: Brian Ruth “std::basic_string: for more than just text”

CppCon 2018: Brian Ruth “std::basic_string: for more than just text”

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C++Now 2018: Rong Lu “C++ Development with Visual Studio Code”

C++Now 2018: Rong Lu “C++ Development with Visual Studio Code”

http://cppnow.org — Presentation Slides, PDFs, Source Code and other presenter materials are available at: ...

CppCon 2018: Mark Elendt “Patterns and Techniques Used in the Houdini 3D Graphics Application ”

CppCon 2018: Mark Elendt “Patterns and Techniques Used in the Houdini 3D Graphics Application ”

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