Media Summary: 256 pointlights & 160000 Spheres with 960 triangles each. I'm a bit sick in this vid and its not a very exciting explanation, but I implemented oriented bounding box and sphere collisions. In this video I show how I would implement a
Core Engine 9 Instancing Multithreaded - Detailed Analysis & Overview
256 pointlights & 160000 Spheres with 960 triangles each. I'm a bit sick in this vid and its not a very exciting explanation, but I implemented oriented bounding box and sphere collisions. In this video I show how I would implement a This is my first DevLog, I hope you enjoyed :-) GitHub Repository: ... Buy my game on Steam: Get the code in the text version of this tutorial: ... If you want to implement this functionality, check out my tutorial here: