Media Summary: Continuing on the Worm game, we change the colors, adding a routine to fill color RAM the same way screen RAM is filled. Demostrated how attributes -- color, flash, underline, etc. -- work on in the VDC 8563 text display. Then shifted to the VDC's ... Finished the Worm game! Added the score display and the choice to play again or exit to a Ready prompt, and made it auto-boot ...

Commodore 128 Assembly Language 21 - Detailed Analysis & Overview

Continuing on the Worm game, we change the colors, adding a routine to fill color RAM the same way screen RAM is filled. Demostrated how attributes -- color, flash, underline, etc. -- work on in the VDC 8563 text display. Then shifted to the VDC's ... Finished the Worm game! Added the score display and the choice to play again or exit to a Ready prompt, and made it auto-boot ... ... which can be currently used for the week 20 c64 and comodore128 I DARE YOU TO CLICK THIS! 7 Cool I vibe coded a complete strategy game for the

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Commodore 128 Assembly Language #21: Worm part 5
Commodore machine language monitor tutorial - c128/c16/plus4/Spuermon 64
Commodore 128 Assembly Language Intro Video
Commodore 128 Assembly: My Programming Environment
Commodore 128 Assembly #31: VDC 80-Column Attributes and Graphics
Let's learn COBOL on the Commodore 128
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Super Pascal for the Commodore 128
Commodore 128 Assembly Programming #22: Worm part 6
Commodore 128 Assembly Language #19: Worm part 4
LAMAlib, Assembler Macro lib VC20/C64/C128 * Wilfried Elmenreich * Commodore Users EU 12 June 2021
7 Cool Commodore 128 Basic Features in 128 Seconds
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Commodore 128 Assembly Language #21: Worm part 5

Commodore 128 Assembly Language #21: Worm part 5

Continuing on the Worm game, we change the colors, adding a routine to fill color RAM the same way screen RAM is filled.

Commodore machine language monitor tutorial - c128/c16/plus4/Spuermon 64

Commodore machine language monitor tutorial - c128/c16/plus4/Spuermon 64

Commodore machine

Commodore 128 Assembly Language Intro Video

Commodore 128 Assembly Language Intro Video

Welcome to

Commodore 128 Assembly: My Programming Environment

Commodore 128 Assembly: My Programming Environment

I've had a couple requests to explain my

Commodore 128 Assembly #31: VDC 80-Column Attributes and Graphics

Commodore 128 Assembly #31: VDC 80-Column Attributes and Graphics

Demostrated how attributes -- color, flash, underline, etc. -- work on in the VDC 8563 text display. Then shifted to the VDC's ...

Let's learn COBOL on the Commodore 128

Let's learn COBOL on the Commodore 128

Let's learn COBOL on the

Racing BASIC, Assembly, and C on the Commodore 128 with C64Studio and cc65

Racing BASIC, Assembly, and C on the Commodore 128 with C64Studio and cc65

Blog post for getting C64Studio and

Super Pascal for the Commodore 128

Super Pascal for the Commodore 128

Super Pascal for the

Commodore 128 Assembly Programming #22: Worm part 6

Commodore 128 Assembly Programming #22: Worm part 6

Finished the Worm game! Added the score display and the choice to play again or exit to a Ready prompt, and made it auto-boot ...

Commodore 128 Assembly Language #19: Worm part 4

Commodore 128 Assembly Language #19: Worm part 4

Continuing on with the Worm game, we add

LAMAlib, Assembler Macro lib VC20/C64/C128 * Wilfried Elmenreich * Commodore Users EU 12 June 2021

LAMAlib, Assembler Macro lib VC20/C64/C128 * Wilfried Elmenreich * Commodore Users EU 12 June 2021

... which can be currently used for the week 20 c64 and

7 Cool Commodore 128 Basic Features in 128 Seconds

7 Cool Commodore 128 Basic Features in 128 Seconds

comodore128 #commodore #coding I DARE YOU TO CLICK THIS! https://cutt.ly/en4gD6a 7 Cool

Commodore 128 - I used AI to make a full game in assembly

Commodore 128 - I used AI to make a full game in assembly

I vibe coded a complete strategy game for the