Media Summary: The white lines on the video represents the closest orthogonal projection from a point to an object. The yellow and red lines ... This is my Final Project Midterm Video report for the CS 229 (Machine Learning) course in KAUST. website: ... I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D
Collision Normal On A Convex - Detailed Analysis & Overview
The white lines on the video represents the closest orthogonal projection from a point to an object. The yellow and red lines ... This is my Final Project Midterm Video report for the CS 229 (Machine Learning) course in KAUST. website: ... I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D Presented at ICRA 2023 Authors: Kevin Tracy, Taylor Howell, and Zac Manchester. This is the first program I have written in Lua via Love2D. The video shows fully functioning Link to code: Works with cmake. Requires GLFW, GLM, GLEW and armadillo (for linear algebra).
Switched from AABB to polygon maps. Right now it eats a lot of CPU time, so lots of optimization (micro-optimization moreso) will ... different sat, dont worry ADDITIONAL RESOURCES AABB: ...