Media Summary: This time we create an oscillating power meter that changes the force the cannonball is shot with. Support I'm starting a new series where we'll build up an Finally! We get down to optimizing this particle object. It's been bugging me. We'll break the API unfortunately, but it's all in the ...

Coding Math Application 3 Ballistics - Detailed Analysis & Overview

This time we create an oscillating power meter that changes the force the cannonball is shot with. Support I'm starting a new series where we'll build up an Finally! We get down to optimizing this particle object. It's been bugging me. We'll break the API unfortunately, but it's all in the ... This time we look at a bunch of cool rendering techniques. Weighted random functions allow you to randomly choose between multiple options, while specifying the exact odds of getting ... We dive into Inverse Kinematics this week. Support

Photo Gallery

Coding Math: Application 3 - Ballistics Part 3
Coding Math: Application 1 - Ballistics Part 1
Coding Math: Application 2 - Ballistics Part 2
Coding Math: Application 4 - Ballistics Part 4
Coding Math: Episode 17 - Particles - Optimization
Coding Math Mini #3: Map
Ballistics (α)
Coding Math: Episode 38 - Verlet Integration Part III
Coding Math: Episode 47 - Weighted Random
Coding Math: Episode 45 - Kinematics Part III
Projectile Calculator for Bullets (Intro to Programming GUI in MATLAB)
View Detailed Profile
Coding Math: Application 3 - Ballistics Part 3

Coding Math: Application 3 - Ballistics Part 3

This time we create an oscillating power meter that changes the force the cannonball is shot with. Support

Coding Math: Application 1 - Ballistics Part 1

Coding Math: Application 1 - Ballistics Part 1

I'm starting a new series where we'll build up an

Coding Math: Application 2 - Ballistics Part 2

Coding Math: Application 2 - Ballistics Part 2

We build on the

Coding Math: Application 4 - Ballistics Part 4

Coding Math: Application 4 - Ballistics Part 4

Happy PI Day! Today we give the

Coding Math: Episode 17 - Particles - Optimization

Coding Math: Episode 17 - Particles - Optimization

Finally! We get down to optimizing this particle object. It's been bugging me. We'll break the API unfortunately, but it's all in the ...

Coding Math Mini #3: Map

Coding Math Mini #3: Map

In the

Ballistics (α)

Ballistics (α)

basic single-body

Coding Math: Episode 38 - Verlet Integration Part III

Coding Math: Episode 38 - Verlet Integration Part III

This time we look at a bunch of cool rendering techniques.

Coding Math: Episode 47 - Weighted Random

Coding Math: Episode 47 - Weighted Random

Weighted random functions allow you to randomly choose between multiple options, while specifying the exact odds of getting ...

Coding Math: Episode 45 - Kinematics Part III

Coding Math: Episode 45 - Kinematics Part III

We dive into Inverse Kinematics this week. Support

Projectile Calculator for Bullets (Intro to Programming GUI in MATLAB)

Projectile Calculator for Bullets (Intro to Programming GUI in MATLAB)

This is our final project for