Media Summary: In this episode we go way back in time to when Commodore64 was a thing. In this video, I implement a basic ray casting engine with line segment “surfaces” and vector “rays.” The result simulates a light ... I love all things random and chance so why not make a Plink simulation with the matter.js physics engine and p5.js!
Coding Challenge 2 Print10 - Detailed Analysis & Overview
In this episode we go way back in time to when Commodore64 was a thing. In this video, I implement a basic ray casting engine with line segment “surfaces” and vector “rays.” The result simulates a light ... I love all things random and chance so why not make a Plink simulation with the matter.js physics engine and p5.js! Take a trip back in time and watch me attempt to build a 3D graphics engine in AppleSoft BASIC on a restored Apple II+ computer! Langton's Ant is a cellular automaton that starts off with simples rules but takes on complex emergent behavior. Inspired by the recent image of the Powehi m87 black hole from the Event Horizon Telescope, I visualize the behavior or light ...