Media Summary: Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ... I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ... This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ...

Coding Adventures A Week In - Detailed Analysis & Overview

Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ... I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ... This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ... My attempt at solving the 3x3 Rubik's cube (by Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds. Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work ...

When you finish a level and it goes like x11 (which is the one in this level), it means how many bananas you collected in that ...

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Coding Adventure: Simulating Smoke
Coding Adventure: Simulating Fluids
Coding Adventure: Ray Tracing
Coding Adventure: Coding a Coding Game
Coding Adventure: Rendering Text
Coding Adventure: Rubik's Cube
Coding Adventure: Procedural Moons and Planets
Coding Adventure: More Ray Tracing!
Coding Adventure 87
Coding Adventure: Ray-Tracing Glass
How to pass CODING ADVENTURE: CHALLENGE #30 - By Mia
How to pass CODING ADVENTURE: CHALLENGE #34 - By Mia
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Coding Adventure: Simulating Smoke

Coding Adventure: Simulating Smoke

My attempt at

Coding Adventure: Simulating Fluids

Coding Adventure: Simulating Fluids

Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ...

Coding Adventure: Ray Tracing

Coding Adventure: Ray Tracing

I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ...

Coding Adventure: Coding a Coding Game

Coding Adventure: Coding a Coding Game

Attempting to create a little game where

Coding Adventure: Rendering Text

Coding Adventure: Rendering Text

This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ...

Coding Adventure: Rubik's Cube

Coding Adventure: Rubik's Cube

My attempt at solving the 3x3 Rubik's cube (by

Coding Adventure: Procedural Moons and Planets

Coding Adventure: Procedural Moons and Planets

Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds.

Coding Adventure: More Ray Tracing!

Coding Adventure: More Ray Tracing!

Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work ...

Coding Adventure 87

Coding Adventure 87

Get help with CodeMonkey

Coding Adventure: Ray-Tracing Glass

Coding Adventure: Ray-Tracing Glass

Let's do some more ray-tracer

How to pass CODING ADVENTURE: CHALLENGE #30 - By Mia

How to pass CODING ADVENTURE: CHALLENGE #30 - By Mia

It doesn't do anything for you, the

How to pass CODING ADVENTURE: CHALLENGE #34 - By Mia

How to pass CODING ADVENTURE: CHALLENGE #34 - By Mia

When you finish a level and it goes like x11 (which is the one in this level), it means how many bananas you collected in that ...

Coding Adventures + A Week in the life-First grade

Coding Adventures + A Week in the life-First grade

Hey friends! I made it through