Media Summary: Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ... We've succeeded in the past to make a bunch of little balls behave like a fluid, but can we now make them look like a fluid too? Some small experiments with sound, and learning how to break signals down into their component frequencies by implementing ...
Coding Adventure 58 - Detailed Analysis & Overview
Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ... We've succeeded in the past to make a bunch of little balls behave like a fluid, but can we now make them look like a fluid too? Some small experiments with sound, and learning how to break signals down into their component frequencies by implementing ... This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ... I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ... ... Round] Game 2 1:15:57 Final Results and Closing Ceremony 1:16:52 [Game] Tournament Winner vs