Media Summary: OO! A snail trail! Remember to like, subscribe and leave a comment down below! This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ... Attempting to create a little game where programming is the core mechanic. Links: Compile C# at runtime: ...
Coding Adventure 48 - Detailed Analysis & Overview
OO! A snail trail! Remember to like, subscribe and leave a comment down below! This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ... Attempting to create a little game where programming is the core mechanic. Links: Compile C# at runtime: ... Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work ... Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ... Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and source
Until today, the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet, with a little orbiting moon, and see ... Some small experiments with sound, and learning how to break signals down into their component frequencies by implementing ... Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds. My attempt at creating a little chess playing program! Think you can beat it? Give it a go over here: