Media Summary: Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ... Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and source Remember to add the number before times! Like, subscribe and leave a comment down below!
Coding Adventure 22 - Detailed Analysis & Overview
Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ... Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and source Remember to add the number before times! Like, subscribe and leave a comment down below! Clouds are lovely and fluffy and rather difficult to make. In this video I attempt to create clouds from This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ... I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ...
Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds. I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ... Let's try add sine waves together and see what sort of sounds we can create! Support my work (and get early access to new ... We've succeeded in the past to make a bunch of little balls behave like a fluid, but can we now make them look like a fluid too?