Media Summary: by Christoph Hassler When technologists create products for vulnerable groups, they have to take special precautions when it ... by Stefanie Kruse You have probably heard about the impact of bitcoin mining on the environment. But have you thought about ... by Mete Atamel & Guillaume Laforge We went from a single monolith to a set of microservices that are small, lightweight, and easy ...

Code Talks 23 Designing For - Detailed Analysis & Overview

by Christoph Hassler When technologists create products for vulnerable groups, they have to take special precautions when it ... by Stefanie Kruse You have probably heard about the impact of bitcoin mining on the environment. But have you thought about ... by Mete Atamel & Guillaume Laforge We went from a single monolith to a set of microservices that are small, lightweight, and easy ... PowerShell Conference EU June 1-4, 2026 Dorint Pallas Wiesbaden (slides, by: Harry Alisavakis In video game development, technical art can be a crucial component in order to achieve the desired visuals, ... by Yonatan Kra The gaming industry leads the way when it comes to squeezing the end-user's machine. Gamers expect a ...

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code.talks 23 - Designing for vulnerable groups
code.talks 23-Sustainability in a Buzzing Tech World: Balancing Progress and Responsibility
code.talks 2018 Designing for early-stage startups
The Philosophy of Software Design – with John Ousterhout
The design process is dead. Here’s what’s replacing it. | Jenny Wen (head of design at Claude)
Code Talks | First Video | Intro | CT
code.talks 2022 - Choreography vs Orchestration in serverless microservices
code.talks 2023 - The Evolution of UI/UX Design: Exploring Latest Trends and the Impact of AI
Designing modular code - part 1 - Tobias Weltner - PSConfEU 2026
code.talks 2023 - Making pretty things with code: Getting started as Technical Artist
code.talks 2019 - Runtime optimization patterns - from games to your application
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code.talks 23 - Designing for vulnerable groups

code.talks 23 - Designing for vulnerable groups

by Christoph Hassler When technologists create products for vulnerable groups, they have to take special precautions when it ...

code.talks 23-Sustainability in a Buzzing Tech World: Balancing Progress and Responsibility

code.talks 23-Sustainability in a Buzzing Tech World: Balancing Progress and Responsibility

by Stefanie Kruse You have probably heard about the impact of bitcoin mining on the environment. But have you thought about ...

code.talks 2018 Designing for early-stage startups

code.talks 2018 Designing for early-stage startups

Talk

The Philosophy of Software Design – with John Ousterhout

The Philosophy of Software Design – with John Ousterhout

Brought to by: • CodeRabbit — Cut

The design process is dead. Here’s what’s replacing it. | Jenny Wen (head of design at Claude)

The design process is dead. Here’s what’s replacing it. | Jenny Wen (head of design at Claude)

Jenny Wen leads

Code Talks | First Video | Intro | CT

Code Talks | First Video | Intro | CT

This is very first video of the channel.

code.talks 2022 - Choreography vs Orchestration in serverless microservices

code.talks 2022 - Choreography vs Orchestration in serverless microservices

by Mete Atamel & Guillaume Laforge We went from a single monolith to a set of microservices that are small, lightweight, and easy ...

code.talks 2023 - The Evolution of UI/UX Design: Exploring Latest Trends and the Impact of AI

code.talks 2023 - The Evolution of UI/UX Design: Exploring Latest Trends and the Impact of AI

by: Ali Amin Agha In this

Designing modular code - part 1 - Tobias Weltner - PSConfEU 2026

Designing modular code - part 1 - Tobias Weltner - PSConfEU 2026

PowerShell Conference EU June 1-4, 2026 Dorint Pallas Wiesbaden https://github.com/psconfeu/2026 (slides,

code.talks 2023 - Making pretty things with code: Getting started as Technical Artist

code.talks 2023 - Making pretty things with code: Getting started as Technical Artist

by: Harry Alisavakis In video game development, technical art can be a crucial component in order to achieve the desired visuals, ...

code.talks 2019 - Runtime optimization patterns - from games to your application

code.talks 2019 - Runtime optimization patterns - from games to your application

by Yonatan Kra The gaming industry leads the way when it comes to squeezing the end-user's machine. Gamers expect a ...