Media Summary: I'm back with a video that goes into the combat I've been working on over the past week! Here I cover some of the research I did ... In this video I break down how I'm generating the starting island for Finally back with a new video! I know it's been over a month since my last one, but I've been extremely busy working on the

Cloudscape Game Dev Log 2 - Detailed Analysis & Overview

I'm back with a video that goes into the combat I've been working on over the past week! Here I cover some of the research I did ... In this video I break down how I'm generating the starting island for Finally back with a new video! I know it's been over a month since my last one, but I've been extremely busy working on the This is the first video in a possible series which goes into detail about the In this video I go over some of the new developments with In this video I go into some depth about my decision to use Zelda-like dungeons in

In this video I talk about a lot of updates that I made to the A month ago I'd never written a line of C++ and thought AI coding tools were mostly hype. Then I rebuilt my entire

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Cloudscape Game Dev Log # 2 - Top-down Zelda Combat and Enemy AI
Cloudscape Solo Indie Game Dev Log # 3 - Procedural 2-D World Generation
Cloudscape Solo Indie Game Dev Log #5 - MEGA Update and Optimization
Cloudscape Solo Indie Game Dev Log #1 - Introduction and play through
Cloudscape Solo Indie Game Dev Log #6 - Character Creation and Player Tasks
Cloudscape Solo Indie Game Dev Log #8 - Updates and Kickstarter Plans
Aimng Cannons & Making Maps | Game Dev Log 2
Cloudscape Solo Indie Game Dev Log #7 - End of Year Review
Cloudscape Solo Indie Game Dev Log #4 - Digging and Tree Growth
Cloudscape Dev Log #10 - Procedural Terrain Generation for my indie game
Cloudscape Dev Log #13 - Adding Zelda-like Dungeons to my solo indie game!
Cloudscape Dev Log #12 - Adding ladders, mushroom growth, dandelions and more to my indie game
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Cloudscape Game Dev Log # 2 - Top-down Zelda Combat and Enemy AI

Cloudscape Game Dev Log # 2 - Top-down Zelda Combat and Enemy AI

I'm back with a video that goes into the combat I've been working on over the past week! Here I cover some of the research I did ...

Cloudscape Solo Indie Game Dev Log # 3 - Procedural 2-D World Generation

Cloudscape Solo Indie Game Dev Log # 3 - Procedural 2-D World Generation

In this video I break down how I'm generating the starting island for

Cloudscape Solo Indie Game Dev Log #5 - MEGA Update and Optimization

Cloudscape Solo Indie Game Dev Log #5 - MEGA Update and Optimization

Finally back with a new video! I know it's been over a month since my last one, but I've been extremely busy working on the

Cloudscape Solo Indie Game Dev Log #1 - Introduction and play through

Cloudscape Solo Indie Game Dev Log #1 - Introduction and play through

This is the first video in a possible series which goes into detail about the

Cloudscape Solo Indie Game Dev Log #6 - Character Creation and Player Tasks

Cloudscape Solo Indie Game Dev Log #6 - Character Creation and Player Tasks

In this video I walk through some of the

Cloudscape Solo Indie Game Dev Log #8 - Updates and Kickstarter Plans

Cloudscape Solo Indie Game Dev Log #8 - Updates and Kickstarter Plans

In this video I cover some of the

Aimng Cannons & Making Maps | Game Dev Log 2

Aimng Cannons & Making Maps | Game Dev Log 2

Didn't manage to

Cloudscape Solo Indie Game Dev Log #7 - End of Year Review

Cloudscape Solo Indie Game Dev Log #7 - End of Year Review

In this video I go over some of the new developments with

Cloudscape Solo Indie Game Dev Log #4 - Digging and Tree Growth

Cloudscape Solo Indie Game Dev Log #4 - Digging and Tree Growth

For the 4th

Cloudscape Dev Log #10 - Procedural Terrain Generation for my indie game

Cloudscape Dev Log #10 - Procedural Terrain Generation for my indie game

Pre-order the

Cloudscape Dev Log #13 - Adding Zelda-like Dungeons to my solo indie game!

Cloudscape Dev Log #13 - Adding Zelda-like Dungeons to my solo indie game!

In this video I go into some depth about my decision to use Zelda-like dungeons in

Cloudscape Dev Log #12 - Adding ladders, mushroom growth, dandelions and more to my indie game

Cloudscape Dev Log #12 - Adding ladders, mushroom growth, dandelions and more to my indie game

In this video I talk about a lot of updates that I made to the

I Remade My Game In 1 Month Using AI (UE5.7) | Robowild Devlog 2

I Remade My Game In 1 Month Using AI (UE5.7) | Robowild Devlog 2

A month ago I'd never written a line of C++ and thought AI coding tools were mostly hype. Then I rebuilt my entire