Media Summary: FireGun - FireShield : auto burn around unit. - Instability Bomb: have change explode when dead (no grave) # Last time, BitQuest learned magic. This time, it found its look. I rebuilt BitQuest in a whole new 2.5D style — real lighting, real ... In the year 2048,the entire planet of Wuberan has been pollution by a mysterious virus. Dr. Wong is assigned to investigate the all ...

Clone2048 Devlog 20220301 3 - Detailed Analysis & Overview

FireGun - FireShield : auto burn around unit. - Instability Bomb: have change explode when dead (no grave) # Last time, BitQuest learned magic. This time, it found its look. I rebuilt BitQuest in a whole new 2.5D style — real lighting, real ... In the year 2048,the entire planet of Wuberan has been pollution by a mysterious virus. Dr. Wong is assigned to investigate the all ... Discord - ➤ Play my games - ➤ Support me ... 5 months of developing our game Maskborne and it feels like we're just getting started. It's been a fun learning experience so far. Feedback can be magic in game development, as I learn and explain in this video on how I went from the "wrong" game, to the ...

Photo Gallery

Clone2048 DevLog 20220301 - 3
Clone2048 DevLog 20220301
Clone2048 DevLog 20220301 - 2
Clone2048 DevLog 20220303
Clone2048 DevLog 20220304
This Changes Everything | BitQuest Devlog #3
What My First Game Booth Taught Me | Playtesting With 200 Players
Clone2048 | Gameplay
VOIDSWARM Devlog 0 || You Vs. Ten Thousand Aliens
I Made the Same Game in 8 Engines
5 months of Gamedev in Godot | Devlog
Some tips on how to make interesting devlogs for your games
View Detailed Profile
Clone2048 DevLog 20220301 - 3

Clone2048 DevLog 20220301 - 3

Eliminate hidden dangers in the bud ! #

Clone2048 DevLog 20220301

Clone2048 DevLog 20220301

FireGun - FireShield : auto burn around unit. - Instability Bomb: have change explode when dead (no grave) #

Clone2048 DevLog 20220301 - 2

Clone2048 DevLog 20220301 - 2

Behold, the spider army has arrived! #

Clone2048 DevLog 20220303

Clone2048 DevLog 20220303

Spider King is so cool ! #

Clone2048 DevLog 20220304

Clone2048 DevLog 20220304

Spider Army Is Coming ! #

This Changes Everything | BitQuest Devlog #3

This Changes Everything | BitQuest Devlog #3

Last time, BitQuest learned magic. This time, it found its look. I rebuilt BitQuest in a whole new 2.5D style — real lighting, real ...

What My First Game Booth Taught Me | Playtesting With 200 Players

What My First Game Booth Taught Me | Playtesting With 200 Players

In this

Clone2048 | Gameplay

Clone2048 | Gameplay

In the year 2048,the entire planet of Wuberan has been pollution by a mysterious virus. Dr. Wong is assigned to investigate the all ...

VOIDSWARM Devlog 0 || You Vs. Ten Thousand Aliens

VOIDSWARM Devlog 0 || You Vs. Ten Thousand Aliens

Wishlist VOIDSWARM on Steam now! https://store.steampowered.com/app/4806680/VOIDSWARM/ #gamedev #rts #roguelike ...

I Made the Same Game in 8 Engines

I Made the Same Game in 8 Engines

Discord - https://discord.com/invite/Mg86kjrhUj ➤ Play my games - https://emeralgames.itch.io/ ➤ Support me ...

5 months of Gamedev in Godot | Devlog

5 months of Gamedev in Godot | Devlog

5 months of developing our game Maskborne and it feels like we're just getting started. It's been a fun learning experience so far.

Some tips on how to make interesting devlogs for your games

Some tips on how to make interesting devlogs for your games

Stream where I made a

Same Game, NEW Prototype! [Devlog 0003]

Same Game, NEW Prototype! [Devlog 0003]

Feedback can be magic in game development, as I learn and explain in this video on how I went from the "wrong" game, to the ...