Media Summary: Project 1 Advanced Real-time Rendering 2010 OpenGL and GLSL Shaders. Billboarding, explosion, blooming, lens flare, shadow mapping, skybox, and more. OpenGL and GLSL Shaders. Reflection, dynamic light source, shadow mapping, particle systems, skybox, billboarding, lens flares ...
Class Project 1 Advanced Rendering - Detailed Analysis & Overview
Project 1 Advanced Real-time Rendering 2010 OpenGL and GLSL Shaders. Billboarding, explosion, blooming, lens flare, shadow mapping, skybox, and more. OpenGL and GLSL Shaders. Reflection, dynamic light source, shadow mapping, particle systems, skybox, billboarding, lens flares ... OpenGL and GLSL Shaders. Ambient occlusion, sun ray diffusion, depth of field, particle system, and more. OpenGL and GLSL Shaders. Reflection, Refraction, metaball, volumetric lighting, blooming, particle system parallax occlussion ... OpenGL and GLSL Shaders. Metaball, environmental mapping, blooming, particle system, shadow mapping.