Media Summary: Description: I added a whole new area to my game where the player goes back through all of the previous obstacles! //Links: ... Working on Descent Horizon — a 2D lunar lander-inspired game built in C++ with a custom engine called Singularity. Check it out ... Note: I made this in 2 hours (I must get back to revision) //Description: I walk through my process for how I make levels in my indie ...

Changing Seasons Propulsion Devlog 11 - Detailed Analysis & Overview

Description: I added a whole new area to my game where the player goes back through all of the previous obstacles! //Links: ... Working on Descent Horizon — a 2D lunar lander-inspired game built in C++ with a custom engine called Singularity. Check it out ... Note: I made this in 2 hours (I must get back to revision) //Description: I walk through my process for how I make levels in my indie ... Finished the Bullet Time/Flash Time mechanic. In Bullet Time you can grab enemies and throw them at other enemies, knocking ... Finally got around to implementing loading screens. In case you haven't notice, the whole Main Menu is designed to look like an ... Welcome to the first showcase of the **PolyGridGames NPC Builder Toolkit**! In this video, we demonstrate how our toolkit can ...

Happy new year! In this episode I worked on the diving mechanic of Octokeeper! Discord: Twitter: ... Description: I am really happy with the improvements I have made here. I have learned a lot this episode, from shader ... I'm building Children of Kronos - a retro FPS where you manipulate gravity to walk on walls, ceilings, and impossible geometry.

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CHANGING SEASONS | Propulsion Devlog 11
Changing Season
Devlog: Adding Season Changes
Seasons - Devlog #21
Building a Physics Based Lunar Lander Game | Working on Descent Horizon 🚀
Changing Seasons
How to DESIGN LEVELS | Propulsion Devlog 10
Flash Time aka Bullet Time Mechanic | Propulsion Devlog #11
Speedster Takedowns | Propulsion Devlog #14
What The Seasons Remember Dev Log 1
Indie Game Devlog #11 - Dive in! (Octokeeper)
Massive Improvements | Propulsion Devlog 2
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CHANGING SEASONS | Propulsion Devlog 11

CHANGING SEASONS | Propulsion Devlog 11

Description: I added a whole new area to my game where the player goes back through all of the previous obstacles! //Links: ...

Changing Season

Changing Season

Music by David Robidoux.

Devlog: Adding Season Changes

Devlog: Adding Season Changes

Made it so my tiles update with the

Seasons - Devlog #21

Seasons - Devlog #21

DEVLOG

Building a Physics Based Lunar Lander Game | Working on Descent Horizon 🚀

Building a Physics Based Lunar Lander Game | Working on Descent Horizon 🚀

Working on Descent Horizon — a 2D lunar lander-inspired game built in C++ with a custom engine called Singularity. Check it out ...

Changing Seasons

Changing Seasons

Provided to YouTube by Repost Network

How to DESIGN LEVELS | Propulsion Devlog 10

How to DESIGN LEVELS | Propulsion Devlog 10

Note: I made this in 2 hours (I must get back to revision) //Description: I walk through my process for how I make levels in my indie ...

Flash Time aka Bullet Time Mechanic | Propulsion Devlog #11

Flash Time aka Bullet Time Mechanic | Propulsion Devlog #11

Finished the Bullet Time/Flash Time mechanic. In Bullet Time you can grab enemies and throw them at other enemies, knocking ...

Speedster Takedowns | Propulsion Devlog #14

Speedster Takedowns | Propulsion Devlog #14

Finally got around to implementing loading screens. In case you haven't notice, the whole Main Menu is designed to look like an ...

What The Seasons Remember Dev Log 1

What The Seasons Remember Dev Log 1

Welcome to the first showcase of the **PolyGridGames NPC Builder Toolkit**! In this video, we demonstrate how our toolkit can ...

Indie Game Devlog #11 - Dive in! (Octokeeper)

Indie Game Devlog #11 - Dive in! (Octokeeper)

Happy new year! In this episode I worked on the diving mechanic of Octokeeper! Discord: https://discord.gg/UkbUk7cR4g Twitter: ...

Massive Improvements | Propulsion Devlog 2

Massive Improvements | Propulsion Devlog 2

Description: I am really happy with the improvements I have made here. I have learned a lot this episode, from shader ...

I'm Making an FPS Where You Flip Gravity on its Head | Devlog

I'm Making an FPS Where You Flip Gravity on its Head | Devlog

I'm building Children of Kronos - a retro FPS where you manipulate gravity to walk on walls, ceilings, and impossible geometry.