Media Summary: Description: I added a whole new area to my game where the player goes back through all of the previous obstacles! //Links: ... Working on Descent Horizon — a 2D lunar lander-inspired game built in C++ with a custom engine called Singularity. Check it out ... Note: I made this in 2 hours (I must get back to revision) //Description: I walk through my process for how I make levels in my indie ...
Changing Seasons Propulsion Devlog 11 - Detailed Analysis & Overview
Description: I added a whole new area to my game where the player goes back through all of the previous obstacles! //Links: ... Working on Descent Horizon — a 2D lunar lander-inspired game built in C++ with a custom engine called Singularity. Check it out ... Note: I made this in 2 hours (I must get back to revision) //Description: I walk through my process for how I make levels in my indie ... Finished the Bullet Time/Flash Time mechanic. In Bullet Time you can grab enemies and throw them at other enemies, knocking ... Finally got around to implementing loading screens. In case you haven't notice, the whole Main Menu is designed to look like an ... Welcome to the first showcase of the **PolyGridGames NPC Builder Toolkit**! In this video, we demonstrate how our toolkit can ...
Happy new year! In this episode I worked on the diving mechanic of Octokeeper! Discord: Twitter: ... Description: I am really happy with the improvements I have made here. I have learned a lot this episode, from shader ... I'm building Children of Kronos - a retro FPS where you manipulate gravity to walk on walls, ceilings, and impossible geometry.