Media Summary: Join me as I discuss the code that drives the front end of Lamorna Engine's Demo executables further in the description! Features added since last update: - Switched to YIQ color space - Clouds - Added ... This is my attempt at near-plane clipping. Each triangle is cut into one or two new triangles in order to avoid triangles being ...

C Sdl Software Renderer Part - Detailed Analysis & Overview

Join me as I discuss the code that drives the front end of Lamorna Engine's Demo executables further in the description! Features added since last update: - Switched to YIQ color space - Clouds - Added ... This is my attempt at near-plane clipping. Each triangle is cut into one or two new triangles in order to avoid triangles being ... In this short video you can see what I've been working on over the past few months. I was getting annoyed at how difficult it is to ... The video shows you how to develop games in I hope you enjoy the demonstrations. If you have any questions feel free to ask in the comments. I tried to explain stuff in the video ...

Source: This tutorial goes over how we can start to After toiling for way too long, I have a working z-buffer. I had a lot of problems along the way, like flickering edge seams, z-fighting, ... Finally, I was able to implement perspective correct texture mapping. I can't load models with UV mapping yet. But I have this! PLAY the game for FREE on STEAM: SOURCE CODE ... This video demonstrates the ability to combine transformations (scaling, translation, rotation, perspective) to draw triangles in my ...

Photo Gallery

Code overview - Software rendering front end
King's Crook Software Renderer Progress Update 2 (X11 support + DEMO) [Pure C]
[C++/SDL] Software Renderer Part 8: Near Clipping Test
King's Crook Software Renderer: In-House 3D Animation Creator [Pure C]
Game Development in C using SDL | Creating a Renderer
King's Crook Software Renderer + Tools Progress Update 1 [Pure C]
[C++/SDL] Software Renderer Source Code
C++ SDL 02:  Using Renderer for PNG Texture
[C++/SDL] Software Renderer Part 3: Z-Buffering
Win32 Software Renderer, programmed in C.
[C++/SDL] Software Renderer Part 5: Texture Mapping (Perspective Correct)
Making a game in C from scratch! Ep 01: [Platform Layer and Software Rendering Programming]
View Detailed Profile
Code overview - Software rendering front end

Code overview - Software rendering front end

Join me as I discuss the code that drives the front end of Lamorna Engine's

King's Crook Software Renderer Progress Update 2 (X11 support + DEMO) [Pure C]

King's Crook Software Renderer Progress Update 2 (X11 support + DEMO) [Pure C]

Demo executables further in the description! Features added since last update: - Switched to YIQ color space - Clouds - Added ...

[C++/SDL] Software Renderer Part 8: Near Clipping Test

[C++/SDL] Software Renderer Part 8: Near Clipping Test

This is my attempt at near-plane clipping. Each triangle is cut into one or two new triangles in order to avoid triangles being ...

King's Crook Software Renderer: In-House 3D Animation Creator [Pure C]

King's Crook Software Renderer: In-House 3D Animation Creator [Pure C]

In this short video you can see what I've been working on over the past few months. I was getting annoyed at how difficult it is to ...

Game Development in C using SDL | Creating a Renderer

Game Development in C using SDL | Creating a Renderer

The video shows you how to develop games in

King's Crook Software Renderer + Tools Progress Update 1 [Pure C]

King's Crook Software Renderer + Tools Progress Update 1 [Pure C]

I hope you enjoy the demonstrations. If you have any questions feel free to ask in the comments. I tried to explain stuff in the video ...

[C++/SDL] Software Renderer Source Code

[C++/SDL] Software Renderer Source Code

Link: https://github.com/FuzzyCat444/3D-

C++ SDL 02:  Using Renderer for PNG Texture

C++ SDL 02: Using Renderer for PNG Texture

Source: https://gist.github.com/baflink/ba7ced930cc5422e5ff9 This tutorial goes over how we can start to

[C++/SDL] Software Renderer Part 3: Z-Buffering

[C++/SDL] Software Renderer Part 3: Z-Buffering

After toiling for way too long, I have a working z-buffer. I had a lot of problems along the way, like flickering edge seams, z-fighting, ...

Win32 Software Renderer, programmed in C.

Win32 Software Renderer, programmed in C.

Written in straight

[C++/SDL] Software Renderer Part 5: Texture Mapping (Perspective Correct)

[C++/SDL] Software Renderer Part 5: Texture Mapping (Perspective Correct)

Finally, I was able to implement perspective correct texture mapping. I can't load models with UV mapping yet. But I have this!

Making a game in C from scratch! Ep 01: [Platform Layer and Software Rendering Programming]

Making a game in C from scratch! Ep 01: [Platform Layer and Software Rendering Programming]

PLAY the game for FREE on STEAM: https://store.steampowered.com/app/1145020/Break_Arcade_Games_Out/ SOURCE CODE ...

[C++/SDL] Software Renderer Part 2: Cube (NO DEPTH)

[C++/SDL] Software Renderer Part 2: Cube (NO DEPTH)

This video demonstrates the ability to combine transformations (scaling, translation, rotation, perspective) to draw triangles in my ...