Media Summary: I haven't been active for a while, but I worked on the model loader a bit. I still need to add lighting (gouraud shading). Still no ... I managed to write a simple obj model loader. This video shows the well-known Stanford bunny. The first gray Streamed Live on Kick: More Episodes: ...
C Sdl Software Renderer Part - Detailed Analysis & Overview
I haven't been active for a while, but I worked on the model loader a bit. I still need to add lighting (gouraud shading). Still no ... I managed to write a simple obj model loader. This video shows the well-known Stanford bunny. The first gray Streamed Live on Kick: More Episodes: ... This video demonstrates the ability to combine transformations (scaling, translation, rotation, perspective) to draw triangles in my ... Finally, I was able to implement perspective correct texture mapping. I can't load models with UV mapping yet. But I have this! After toiling for way too long, I have a working z-buffer. I had a lot of problems along the way, like flickering edge seams, z-fighting, ...
This is my attempt at near-plane clipping. Each triangle is cut into one or two new triangles in order to avoid triangles being ... The 3D data was stored using a proprietary format, that I may or may not talk about at some point. The model shown here is that ... It legit took a whole damn month to just fill in a triangle, mostly because I was hunting for the wrong problems most of the time :/